askar__x

Kazakhstan
Player
200 matches tracked 46 matches in 30 days
ELO ▼ 74
537
30-day peak: 665
Rank EU
#1,702,053
Kazakhstan #100,660 in Kazakhstan

How does askar__x play?

Rating 0.80 K/R 0.57 ADR 65.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 200 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 12%
Opening duels won 43%−5 pp · Ø 48% better than 26%

Clutch

Average
Last one alive

15% of 1v2s won and so slightly below the average (19%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 43%
Clutch 1v2 won 15%−4 pp · Ø 19% better than 28%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.92).

Headshot rate 42%+2 pp · Ø 40% better than 67%
AWP share of kills 3%−7 pp · Ø 10% better than 24%
K/D 0.79−0.13 · Ø 0.92 better than 20%
Pistol kills per match 1.9
Knife kills 8 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.6% of rounds and so well below the average (3.5%).

2K rounds 10.1%−2.0 pp · Ø 12.1% better than 17%
3K rounds 1.6%−1.9 pp · Ø 3.5% better than 4%
MVPs per match 1.6−0.3 · Ø 1.9 better than 24%
4Ks and aces 11x 4K, 0 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.18).

Utility hit rate 28%−6 pp · Ø 34% better than 21%
Utility damage per round 4.4+1.1 · Ø 3.3 better than 68%
Enemies flashed per round 0.34+0.16 · Ø 0.18 better than 82%
Deaths per round 73%−1 pp · Ø 74% better than 69%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.57, Rating at 0.80, ADR at 64.6
▼ Got worse
Headshots −5 pp, Win rate −6 pp, ELO −146

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.60. Last 3 months: 0.57 (at the start 0.60). Well below the average (0.68).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −283 ELO
57 matches · 39% win rate
On Anubis −281 ELO
33 matches · 30% win rate
Between 12:00 and 18:00 −153 ELO, win rate 43%
On Wednesdays −255 ELO, win rate 33%

askar__x loses the most ELO in match 1 of the day: −283 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 1.58 · Dust 2
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 75%
0.58 better than 20%
66.3 better than 19%
0.83 better than 26%
42% of 189 duels better than 26%
45% of 40 situations better than 75%
Dust 250
54% better than 75%
0.56 better than 13%
64.1 better than 11%
0.79 better than 15%
45% of 165 duels better than 40%
29% of 35 situations better than 31%
Anubis33
30% better than 5%
0.59 better than 20%
64.7 better than 11%
0.82 better than 23%
35% of 102 duels better than 6%
35% of 23 situations better than 49%
Ancient19
47% better than 40%
0.64 better than 46%
70.9 better than 39%
0.85 better than 41%
46% of 76 duels better than 53%
25% of 16 situations better than 24%
Nuke18
39% better than 11%
0.52 better than 5%
59.5 better than 4%
0.71 better than 6%
38% of 66 duels better than 7%
71% of 7 situations better than 99%
Inferno15
67% better than 91%
0.50 better than 4%
59.9 better than 5%
0.72 better than 5%
28% of 47 duels better than 1%
29% of 7 situations better than 34%
Cache5
60% -
0.64 -
73.3 -
0.87-
53% of 15 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How askar__x plays

Across 200 matches askar__x averages K/R 0.57, ADR 65.0 and a rating of 0.80. Most room to improve: 3K rounds at 1.6%, better than only 4% of level 2 players. Averages 12.9 kills per match with 42% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 27 of 200 matches the rating was 1.10 or higher (14%), in 124 it was below 0.90. In 156 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 0.84. askar__x loses the most ELO in match 1 of the day (−283 ELO, win rate 39%). Things go best in match 3 of the day (+205 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +205 ELO. Got weaker: Headshots −5 pp, Win rate −6 pp, ELO −146. Unchanged in recent months: K/R at 0.57, Rating at 0.80, ADR at 64.6. Last 30 days: 46 matches, win rate 46%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.