Askancs

Netherlands
Streamer
191 matches tracked 13 matches in 30 days
ELO ▲ 152
3,245
30-day peak: 3,245
Rank EU ▲ 2,126 places
#3,683
Netherlands #20 in Netherlands
30 days · prev. #5,809 · best #3,312

How does Askancs play?

Rating 1.22 (from 77 matches) K/R 0.83 ADR 87.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 77 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 80%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 40%+28 pp · Ø 12% better than 98%
K/D 1.27+0.22 · Ø 1.05 better than 92%
Pistol kills per match 3.2
Knife kills 2 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.6%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 96%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 17x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+3 pp · Ø 33% better than 68%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 56%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +62
= Stayed the same
K/R at 0.86, ADR at 92.1, Headshots at 43%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.94
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.86 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
26 matches · 54% win rate
In match 2 of the day +6 ELO
57 matches · 56% win rate
On Sundays +32 ELO, win rate 58%

Askancs loses the most ELO on Mirage: −66 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Cache
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 40 · Inferno

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
64% better than 79%
0.77 better than 57%
82.3 right on the average
1.09 better than 62%
51% of 80 duels better than 42%
44% of 9 situations better than 66%
Inferno37
73% better than 81%
0.84 better than 69%
88.9 better than 65%
1.16-
58% of 64 duels better than 55%
0% of 2 situations better than 1%
Anubis32
69% better than 90%
0.84 better than 85%
86.9 better than 76%
1.08-
58% of 71 duels better than 79%
33% of 3 situations better than 37%
Mirage26
54% better than 48%
0.80 better than 69%
85.4 better than 67%
1.17-
57% of 74 duels better than 76%
33% of 9 situations better than 32%
Nuke25
52% better than 32%
0.76 better than 47%
82.8 better than 52%
1.14-
63% of 40 duels better than 90%
60% of 5 situations better than 90%
Cache16
75% better than 93%
1.04 better than 99%
103.3 better than 97%
1.57 better than 99%
70% of 87 duels better than 98%
38% of 8 situations better than 47%
Overpass7
71% -
0.89 -
92.6 -
-
-
-
Dust 24
100% -
0.83 -
84.8 -
1.54-
77% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Askancs plays

Across 191 matches Askancs averages K/R 0.83 and ADR 87.0; the rating across the 77 rated matches is 1.22. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 42% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 41 of 77 matches the rating was 1.10 or higher (53%), in 16 it was below 0.90. In 65 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.36. Askancs loses the most ELO on Mirage (−66 ELO, win rate 54%). Things go best in match 3 of the day (+247 ELO, win rate 90%). Match no. 3 of the day goes best: 90% win rate, +247 ELO. Improved over the last three months: ELO +62. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.86, ADR at 92.1, Headshots at 43%. Last 30 days: 13 matches, win rate 77%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.