ascello_of
Name history of ascello_of
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.66. Last 3 months: 0.60 (at the start 0.64). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95. Last 3 months: 0.84 (at the start 0.94). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 70.0. Last 3 months: 65.0 (at the start 68.7). Well below the average (80.8).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 43%). Just above the average (49%).
Matches won (win rate)
Best month: August 2026 with 77%. Last 3 months: 53% (at the start 70%). Clearly above the average (50%).
Best month: October 2026 with 2,072. Last 3 months: 2,021 (at the start 1,943).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ascello_of loses the most ELO on Dust 2: −133 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.59 · Mirage
- Reached level 10 · Dust 2
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How ascello_of plays
Across 70 matches ascello_of averages K/R 0.61, ADR 66.3 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 66.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 22 matches. In 13 of 70 matches the rating was 1.10 or higher (19%), in 41 it was below 0.90. In 60 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. ascello_of loses the most ELO on Dust 2 (−133 ELO, win rate 46%). Improved over the last three months: Headshots +7 pp, ELO +78. Got weaker: K/R −0.04, Rating −0.10, Win rate −17 pp. Unchanged in recent months: ADR at 65.0. Last 30 days: 13 matches, win rate 54%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.