artisekq

Poland
Player
329 matches tracked 187 matches in 30 days

How does artisekq play?

Rating 1.04 K/R 0.77 ADR 83.5 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02+0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.8
Knife kills 1 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 58%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 62x 4K, 7 aces in 296 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.06−0.24 · Ø 0.30 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +13 pp, ELO +870
= Stayed the same
ADR at 83.2
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +87 ELO
59 matches · 47% win rate
Between 0:00 and 6:00 −22 ELO, win rate 43%

artisekq loses the most ELO in match 2 of the day: +87 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.42 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
52% right on the average
0.77 better than 63%
84.2 better than 67%
1.04 right on the average
55% of 625 duels better than 70%
34% of 47 situations better than 37%
Ancient75
48% better than 36%
0.76 better than 58%
83.9 better than 63%
1.02 better than 47%
51% of 475 duels right on the average
37% of 46 situations better than 46%
Anubis50
60% better than 76%
0.75 better than 54%
79.9 better than 43%
1.04 right on the average
51% of 243 duels better than 46%
52% of 23 situations better than 82%
Cache27
70% -
0.78 -
86.3 -
1.07-
54% of 133 duels -
23% of 13 situations -
Inferno18
56% better than 55%
0.79 better than 69%
85.6 better than 66%
1.12 better than 70%
51% of 103 duels better than 33%
36% of 11 situations better than 46%
Dust 217
29% better than 2%
0.71 better than 35%
80.7 better than 50%
0.91 better than 12%
49% of 90 duels better than 38%
33% of 6 situations better than 36%
Nuke14
64% -
0.77 -
85.3 -
1.04-
54% of 79 duels -
40% of 10 situations -
Vertigo9
78% -
0.79 -
80.4 -
1.10-
58% of 50 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How artisekq plays

Across 329 matches artisekq averages K/R 0.77, ADR 83.5 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 125 of 329 matches the rating was 1.10 or higher (38%), in 120 it was below 0.90. In 296 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. artisekq loses the most ELO in match 2 of the day (+87 ELO, win rate 47%). Things go best on Anubis (+310 ELO, win rate 60%). Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +13 pp, ELO +870. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 83.2. Last 30 days: 187 matches, win rate 55%, net ELO +432.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.