arthurnader1

Brazil
Streamer Player
880 matches tracked 250 matches in 30 days
ELO ▼ 111
2,462
30-day peak: 2,573
Rank SA ▲ 1,616 places
#1,412
Brazil #922 in Brazil
30 days · prev. #3,028 · best #1,268

How does arthurnader1 play?

Rating 1.05 (from 879 matches) K/R 0.75 ADR 80.8 from 880 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 879 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (765 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.3
Knife kills 12 in 880 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 136x 4K, 10 aces in 765 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +341
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 80.9, Headshots at 47%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 880 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −509 ELO
248 matches · 47% win rate
On Nuke −220 ELO
43 matches · 40% win rate
Between 6:00 and 12:00 −199 ELO, win rate 32%
On Tuesdays −429 ELO, win rate 45%

arthurnader1 loses the most ELO on Mirage: −509 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 880 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage248
47% better than 29%
0.73 better than 41%
79.3 better than 39%
1.00 better than 36%
51% of 1,289 duels right on the average
42% of 124 situations better than 62%
Dust 2195
50% better than 44%
0.77 better than 63%
82.9 better than 60%
1.07 better than 59%
53% of 1,062 duels better than 59%
35% of 101 situations better than 42%
Ancient168
49% better than 38%
0.77 better than 61%
81.5 better than 48%
1.06 better than 57%
51% of 857 duels better than 42%
32% of 114 situations better than 35%
Anubis131
55% better than 58%
0.75 better than 54%
80.4 better than 45%
1.05 better than 55%
53% of 679 duels better than 55%
34% of 64 situations better than 43%
Cache47
57% -
0.75 -
80.9 -
1.06-
54% of 249 duels -
46% of 26 situations -
Nuke43
40% better than 10%
0.76 right on the average
79.3 better than 34%
1.06 better than 53%
61% of 181 duels better than 90%
32% of 22 situations better than 29%
Inferno42
62% better than 71%
0.74 better than 45%
79.2 better than 33%
1.07 right on the average
52% of 203 duels better than 44%
24% of 17 situations better than 18%
Vertigo6
67% -
0.77 -
84.2 -
1.04-
44% of 43 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arthurnader1 plays

Across 880 matches arthurnader1 averages K/R 0.75 and ADR 80.8; the rating across the 879 rated matches is 1.05. Averages 16.7 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 42 matches. In 369 of 879 matches the rating was 1.10 or higher (42%), in 310 it was below 0.90. In 765 matches with detailed stats: 136 4Ks and 10 aces. Best month by rating: July 2026 at 1.14. arthurnader1 loses the most ELO on Mirage (−509 ELO, win rate 47%). Things go best on Cache (+193 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +186 ELO. Improved over the last three months: ELO +341. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 80.9, Headshots at 47%, Win rate at 51%. Last 30 days: 250 matches, win rate 49%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.