artg3nosse

Germany
Streamer
366 matches tracked 74 matches in 30 days

How does artg3nosse play?

Rating 0.95 (from 263 matches) K/R 0.70 ADR 77.8 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 41%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.96−0.04 · Ø 1.00 better than 23%
Pistol kills per match 2.4
Knife kills 5 in 366 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 39%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 30x 4K, 1 ace in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 41%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 32%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +380
= Stayed the same
ADR at 77.3, Headshots at 48%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −438 ELO
82 matches · 40% win rate
On Ancient −135 ELO
94 matches · 48% win rate
Between 6:00 and 12:00 +24 ELO, win rate 45%
On Fridays −152 ELO, win rate 40%

artg3nosse loses the most ELO in match 2 of the day: −438 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Reached level 10 · Ancient
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis
  5. Recorded match no. 250 · Ancient

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient94
48% better than 36%
0.68 better than 20%
77.9 better than 30%
0.92 better than 16%
49% of 236 duels better than 35%
48% of 40 situations better than 72%
Anubis70
54% better than 57%
0.73 right on the average
79.9 better than 48%
0.98 better than 35%
45% of 212 duels better than 19%
36% of 36 situations better than 46%
Inferno65
48% better than 33%
0.65 better than 13%
73.4 better than 14%
0.89 better than 7%
45% of 245 duels better than 12%
35% of 26 situations better than 49%
Mirage39
41% better than 15%
0.70 better than 31%
74.9 better than 22%
0.97 better than 30%
47% of 137 duels better than 27%
31% of 26 situations better than 32%
Dust 232
56% better than 66%
0.84 better than 90%
92.0 better than 92%
1.22 better than 93%
54% of 115 duels better than 66%
67% of 9 situations better than 97%
Cache28
54% -
0.66 -
74.1 -
0.91-
41% of 107 duels -
33% of 6 situations -
Nuke28
64% better than 72%
0.73 better than 37%
77.7 better than 30%
0.94 better than 17%
48% of 90 duels better than 28%
15% of 13 situations better than 6%
Overpass10
50% -
0.63 -
68.5 -
0.57-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How artg3nosse plays

Across 366 matches artg3nosse averages K/R 0.70 and ADR 77.8; the rating across the 263 rated matches is 0.95. Most room to improve: Rating at 0.95, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 72 of 263 matches the rating was 1.10 or higher (27%), in 130 it was below 0.90. In 208 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: September 2026 at 0.99. artg3nosse loses the most ELO in match 2 of the day (−438 ELO, win rate 40%). Things go best on Anubis (+253 ELO, win rate 54%). Match no. 4 of the day goes best: 56% win rate, +84 ELO. Improved over the last three months: Win rate +7 pp, ELO +380. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 77.3, Headshots at 48%. Last 30 days: 74 matches, win rate 55%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.