Arsxq

Russia
242 matches tracked 27 matches in 30 days
ELO ▼ 12
2,291
30-day peak: 2,320
Rank EU
#107,127
Russia #29,984 in Russia

How does Arsxq play?

Rating 1.12 (from 98 matches) K/R 0.78 ADR 88.4 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 98 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 11 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 10x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +7.9
= Stayed the same
Rating at 1.11, ELO at 2,291
▼ Got worse
Headshots −3 pp, Win rate −12 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −305 ELO
76 matches · 39% win rate
On Dust 2 −119 ELO
60 matches · 48% win rate
Between 12:00 and 18:00 −145 ELO, win rate 44%
On Saturdays −144 ELO, win rate 37%

Arsxq loses the most ELO in match 1 of the day: −305 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 38%
0.77 better than 63%
87.1 better than 77%
1.19 better than 87%
59% of 81 duels better than 88%
58% of 12 situations better than 93%
Nuke41
51% better than 38%
0.82 better than 77%
90.7 better than 84%
1.13 better than 77%
54% of 90 duels better than 63%
17% of 6 situations better than 7%
Anubis35
46% better than 29%
0.82 better than 82%
93.2 better than 93%
1.23 better than 92%
65% of 106 duels better than 97%
67% of 3 situations better than 97%
Ancient33
39% better than 12%
0.80 better than 72%
90.8 better than 86%
1.09 better than 65%
53% of 150 duels better than 55%
38% of 13 situations right on the average
Mirage29
55% better than 60%
0.74 better than 46%
83.9 better than 63%
1.03 better than 47%
57% of 69 duels better than 80%
43% of 7 situations better than 66%
Inferno21
43% better than 17%
0.73 better than 39%
84.5 better than 61%
0.94-
46% of 35 duels better than 13%
0% of 6 situations better than 1%
Overpass12
67% -
0.71 -
84.8 -
0.93-
56% of 9 duels -
100% of 1 situations -
Cache10
60% -
0.76 -
87.1 -
0.75-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Arsxq plays

Across 242 matches Arsxq averages K/R 0.78 and ADR 88.4; the rating across the 98 rated matches is 1.12. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Overpass with a 67% win rate in 12 matches. In 41 of 98 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. Arsxq loses the most ELO in match 1 of the day (−305 ELO, win rate 39%). Things go best in match 4 of the day (+57 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +57 ELO. Improved over the last three months: K/R +0.06, ADR +7.9. Got weaker: Headshots −3 pp, Win rate −12 pp. Unchanged in recent months: Rating at 1.11, ELO at 2,291. Last 30 days: 27 matches, win rate 44%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.