arsekka

Belarus
Streamer
83 matches tracked 15 matches in 30 days
ELO ▲ 56
2,119
30-day peak: 2,169
Rank EU
#183,572
Belarus #4,021 in Belarus

How does arsekka play?

Rating 0.96 K/R 0.70 ADR 76.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 34%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.9
Knife kills 7 in 83 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 14x 4K, 2 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
First kills +2 pp
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −8.1, Win rate −7 pp, ELO −145, Clutch 1v1 −20 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
32 matches · 47% win rate
On Dust 2 −71 ELO
22 matches · 45% win rate

arsekka loses the most ELO on Mirage: −85 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 34%
0.68 better than 22%
75.1 better than 23%
0.93 better than 17%
48% of 154 duels better than 32%
40% of 15 situations better than 57%
Dust 222
45% better than 25%
0.71 better than 35%
78.0 better than 34%
0.97 better than 27%
54% of 140 duels better than 66%
53% of 15 situations better than 86%
Anubis10
30% -
0.72 -
78.3 -
0.99-
37% of 49 duels -
50% of 4 situations -
Ancient6
67% -
0.56 -
63.6 -
0.78-
39% of 38 duels -
20% of 5 situations -
Nuke5
40% -
0.82 -
86.8 -
1.13-
61% of 18 duels -
0% of 3 situations -
Cache4
75% -
0.78 -
77.8 -
1.16-
52% of 27 duels -
-
Inferno4
50% -
0.69 -
80.3 -
0.91-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arsekka plays

Across 83 matches arsekka averages K/R 0.70, ADR 76.4 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.93, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Mirage with a 47% win rate in 32 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 83 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. arsekka loses the most ELO on Mirage (−85 ELO, win rate 47%). Improved over the last three months: First kills +2 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −8.1, Win rate −7 pp, ELO −145, Clutch 1v1 −20 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 15 matches, win rate 53%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.