Arrow_HQ
How does Arrow_HQ play?
Compared with 2,300 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
Weakness1.8 MVPs per match and so well below the average (2.3).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.97 (at the start 1.02). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 76.6. Last 3 months: 73.5 (at the start 76.6). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 51%). Just below the average (50%).
Matches won (win rate)
Best month: November 2026 with 52%. Last 3 months: 49% (at the start 45%). Just below the average (50%).
Best month: September 2026 with 2,394. Last 3 months: 2,034 (at the start 2,047).
Rounds with first kill
Best month: August 2026 with 5%. Last 3 months: 4% (at the start 5%). Well below the average (10%).
1v1 clutches won
Best month: November 2026 with 56%. Last 3 months: 41% (at the start 47%). Just above the average (39%).
Patterns
From the last 337 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Arrow_HQ loses the most ELO on Ancient: −474 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.24 · Nuke
- Recorded match no. 250 · Dust 2
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 337 matchesCompared with players on the same level who have at least 15 matches on the map.
How Arrow_HQ plays
Across 337 matches Arrow_HQ averages K/R 0.67, ADR 74.1 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 113 of 337 matches the rating was 1.10 or higher (34%), in 143 it was below 0.90. In 337 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Arrow_HQ loses the most ELO on Ancient (−474 ELO, win rate 39%). Things go best from match 5 of the day (+436 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +436 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.05, Headshots −2 pp, First kills −1 pp, Clutch 1v1 −6 pp. Unchanged in recent months: ADR at 73.5, ELO at 2,034. Last 30 days: 114 matches, win rate 49%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.