Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Arrow_HQ

Brazil
Streamer
337 matches tracked 114 matches in 30 days
ELO ▲ 51
2,034
30-day peak: 2,183
Rank EU
#236,561
Brazil #4,922 in Brazil

How does Arrow_HQ play?

Rating 0.98 K/R 0.67 ADR 74.1 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 337 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.4
Knife kills 1 in 337 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 44x 4K, 3 aces in 337 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 73.5, ELO at 2,034
▼ Got worse
K/R −0.05, Rating −0.05, Headshots −2 pp, First kills −1 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −474 ELO
77 matches · 39% win rate
In match 1 of the day −317 ELO
83 matches · 42% win rate
On Thursdays −439 ELO, win rate 38%

Arrow_HQ loses the most ELO on Ancient: −474 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.24 · Nuke
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
51% better than 48%
0.70 better than 32%
76.3 better than 28%
1.00 better than 40%
52% of 277 duels better than 57%
51% of 79 situations better than 85%
Ancient77
39% better than 12%
0.69 better than 24%
76.8 better than 27%
0.98 better than 33%
39% of 147 duels better than 4%
39% of 77 situations better than 55%
Dust 248
50% better than 45%
0.59 better than 3%
64.6 better than 1%
0.88 better than 8%
40% of 94 duels better than 5%
45% of 42 situations better than 71%
Nuke41
44% better than 14%
0.70 better than 30%
74.8 better than 22%
1.02 better than 45%
54% of 80 duels better than 57%
36% of 33 situations better than 40%
Inferno30
57% better than 68%
0.68 better than 23%
73.0 better than 12%
1.02 better than 44%
51% of 39 duels better than 40%
40% of 25 situations better than 54%
Cache17
53% right on the average
0.67 better than 20%
77.2 better than 34%
0.98 better than 31%
42% of 36 duels better than 8%
38% of 8 situations better than 46%
Anubis10
40% -
0.56 -
68.0 -
0.79-
38% of 24 duels -
25% of 4 situations -
Vertigo3
67% -
0.78 -
82.0 -
1.20-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Arrow_HQ plays

Across 337 matches Arrow_HQ averages K/R 0.67, ADR 74.1 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 30 matches. In 113 of 337 matches the rating was 1.10 or higher (34%), in 143 it was below 0.90. In 337 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. Arrow_HQ loses the most ELO on Ancient (−474 ELO, win rate 39%). Things go best from match 5 of the day (+436 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +436 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.05, Rating −0.05, Headshots −2 pp, First kills −1 pp, Clutch 1v1 −6 pp. Unchanged in recent months: ADR at 73.5, ELO at 2,034. Last 30 days: 114 matches, win rate 49%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.