armiiR

Kosovo
Moderator Streamer Player Viewer
On FACEIT since 2021 449 matches tracked 181 matches in 30 days

How does armiiR play?

Rating 1.02 K/R 0.76 ADR 82.5 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 449 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 3.2
Knife kills 29 in 449 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.3%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 98x 4K, 7 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 78%+7 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +7.9, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −97

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −385 ELO
65 matches · 43% win rate
On Inferno −104 ELO
31 matches · 35% win rate
On Saturdays −145 ELO, win rate 41%

armiiR loses the most ELO on Anubis: −385 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 74 · Vertigo
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
51% better than 40%
0.74 better than 43%
81.7 better than 48%
0.99 better than 28%
48% of 913 duels better than 26%
47% of 57 situations better than 75%
Dust 2101
51% better than 40%
0.76 better than 53%
82.0 better than 51%
1.04 better than 42%
52% of 619 duels right on the average
33% of 40 situations better than 35%
Ancient85
54% better than 52%
0.79 better than 66%
83.0 better than 54%
1.06 better than 53%
54% of 478 duels better than 61%
28% of 40 situations better than 24%
Anubis65
43% better than 16%
0.79 better than 68%
83.7 better than 60%
1.05 better than 47%
47% of 420 duels better than 21%
31% of 35 situations better than 31%
Inferno31
35% better than 3%
0.74 better than 33%
81.6 better than 34%
0.99 better than 14%
48% of 189 duels better than 16%
20% of 20 situations better than 11%
Vertigo5
40% -
0.92 -
91.3 -
1.23-
50% of 52 duels -
40% of 5 situations -
Cache3
33% -
0.81 -
91.0 -
1.05-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How armiiR plays

Across 449 matches armiiR averages K/R 0.76, ADR 82.5 and a rating of 1.02. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 63% headshots. The strongest map is Ancient with a 54% win rate in 85 matches. In 164 of 449 matches the rating was 1.10 or higher (37%), in 159 it was below 0.90. In 352 matches with detailed stats: 98 4Ks and 7 aces. Best month by rating: September 2026 at 1.08. armiiR loses the most ELO on Anubis (−385 ELO, win rate 43%). Things go best on Mirage (+270 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, +165 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +7.9, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −97. Last 30 days: 181 matches, win rate 53%, net ELO +319.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.