ArlleZZ

Denmark
Player
136 matches tracked 11 matches in 30 days
ELO ▼ 76
1,967
30-day peak: 2,043
Rank EU
#271,049
Denmark #5,963 in Denmark

How does ArlleZZ play?

Rating 1.18 (from 27 matches) K/R 0.85 ADR 88.2 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 40% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+12 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.01).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 30%+19 pp · Ø 11% better than 97%
K/D 1.24+0.23 · Ø 1.01 better than 97%
Pistol kills per match 3.3 from the last 134
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.0%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 93%
3K rounds 6.3%+2.3 pp · Ø 4.0% better than 98%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 6x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.2
= Stayed the same
K/R at 0.85, Rating at 1.17, Headshots at 42%
▼ Got worse
Win rate −4 pp, ELO −123

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −270 ELO
32 matches · 38% win rate
On Mirage −139 ELO
32 matches · 41% win rate
On Wednesdays −312 ELO, win rate 23%

ArlleZZ loses the most ELO on Dust 2: −270 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
38% better than 9%
0.75 better than 63%
78.1 better than 40%
0.68-
53% of 15 duels better than 67%
-
Mirage32
41% better than 17%
0.87 better than 94%
92.5 better than 93%
1.28-
64% of 72 duels better than 98%
100% of 2 situations better than 99%
Inferno20
60% better than 71%
0.90 better than 96%
93.1 better than 93%
1.13-
52% of 29 duels better than 55%
50% of 4 situations better than 73%
Anubis12
50% -
0.79 -
81.5 -
1.11-
67% of 6 duels -
-
Cache12
67% -
0.96 -
98.0 -
1.61-
73% of 15 duels -
60% of 5 situations -
Nuke10
30% -
0.81 -
85.0 -
1.02-
45% of 11 duels -
-
Ancient8
63% -
0.93 -
95.8 -
1.34-
60% of 5 duels -
50% of 2 situations -
Overpass8
75% -
0.85 -
91.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ArlleZZ plays

Across 136 matches ArlleZZ averages K/R 0.85 and ADR 88.2; the rating across the 27 rated matches is 1.18. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 9 players. Averages 18.7 kills per match with 42% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 14 of 25 matches the rating was 1.10 or higher (56%), in 5 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. ArlleZZ loses the most ELO on Dust 2 (−270 ELO, win rate 38%). Things go best on Inferno (+92 ELO, win rate 60%). Improved over the last three months: ADR +4.2. Got weaker: Win rate −4 pp, ELO −123. Unchanged in recent months: K/R at 0.85, Rating at 1.17, Headshots at 42%. Last 30 days: 11 matches, win rate 27%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.