ARKYNcs

Netherlands
Streamer

1,337 followers 12 streams in 30 days 4 avg. viewers last live on Nov 12, 2026

691 matches tracked 85 matches in 30 days
ELO ▼ 282
2,853
30-day peak: 3,307
Rank EU ▼ 12,290 places
#16,109
Netherlands #88 in Netherlands
30 days · prev. #3,819 · best #2,318

How does ARKYNcs play?

Rating 1.02 (from 583 matches) K/R 0.72 ADR 77.3 from 691 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 583 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Knife kills 7 in 691 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 50x 4K, 6 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 85%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, ELO +253
= Stayed the same
K/R at 0.73, ADR at 77.9, Headshots at 56%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 691 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −394 ELO
45 matches · 36% win rate
On Inferno −301 ELO
86 matches · 44% win rate
On Tuesdays −195 ELO, win rate 46%

ARKYNcs loses the most ELO on Cache: −394 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Nuke
  2. Highest rating in a match: 2.18 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 691 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient198
59% better than 68%
0.75 better than 47%
81.3 better than 44%
1.04 better than 45%
54% of 627 duels better than 61%
33% of 141 situations better than 36%
Nuke105
51% better than 33%
0.72 better than 27%
75.5 better than 17%
1.01 better than 27%
50% of 283 duels better than 32%
42% of 73 situations better than 56%
Anubis100
58% better than 63%
0.74 better than 45%
78.9 better than 35%
1.05 better than 48%
48% of 254 duels better than 27%
46% of 65 situations better than 69%
Mirage95
49% better than 31%
0.67 better than 14%
69.9 better than 5%
0.97 better than 22%
48% of 267 duels better than 26%
29% of 80 situations better than 21%
Inferno86
44% better than 10%
0.70 better than 17%
77.6 better than 17%
1.00 better than 17%
51% of 249 duels better than 27%
43% of 61 situations better than 59%
Dust 251
43% better than 15%
0.68 better than 17%
72.2 better than 9%
0.96 better than 18%
45% of 152 duels better than 14%
37% of 27 situations better than 45%
Cache45
36% better than 4%
0.74 better than 33%
80.8 better than 33%
1.05 better than 33%
52% of 144 duels better than 39%
19% of 36 situations better than 9%
Overpass10
30% -
0.72 -
74.8 -
1.14-
29% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARKYNcs plays

Across 691 matches ARKYNcs averages K/R 0.72 and ADR 77.3; the rating across the 583 rated matches is 1.02. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 198 matches. In 213 of 583 matches the rating was 1.10 or higher (37%), in 204 it was below 0.90. In 346 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. ARKYNcs loses the most ELO on Cache (−394 ELO, win rate 36%). Things go best on Ancient (+706 ELO, win rate 59%). Improved over the last three months: Rating +0.05, ELO +253. Unchanged in recent months: K/R at 0.73, ADR at 77.9, Headshots at 56%, Win rate at 49%. Last 30 days: 85 matches, win rate 41%, net ELO −312.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.