ark4sh1k

Latvia
Streamer
688 matches tracked 121 matches in 30 days
ELO ▲ 59
2,000
30-day peak: 2,305
Rank EU
#245,696
Latvia #1,701 in Latvia

How does ark4sh1k play?

Rating 0.98 (from 540 matches) K/R 0.73 ADR 80.3 from 688 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 528 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 18%+8 pp · Ø 10% better than 84%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 3.1 from the last 668
Knife kills 26 in 668 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 44x 4K, 3 aces in 345 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +292
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.08, ADR −5.4

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.71 (at the start 0.79). Just below the average (0.73).

Patterns

From the last 668 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −556 ELO
93 matches · 37% win rate
In match 1 of the day −529 ELO
146 matches · 40% win rate
On Cache −49 ELO
27 matches · 41% win rate

ark4sh1k loses the most ELO on Anubis: −556 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 668 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2171
52% better than 54%
0.73 better than 55%
80.5 better than 54%
0.99 better than 44%
49% of 716 duels better than 43%
51% of 59 situations better than 85%
Mirage171
50% right on the average
0.76 better than 68%
82.8 better than 67%
1.01 right on the average
44% of 793 duels better than 17%
45% of 66 situations better than 71%
Ancient99
53% better than 56%
0.75 better than 60%
83.0 better than 64%
0.98 better than 36%
50% of 471 duels better than 45%
33% of 39 situations better than 38%
Anubis93
37% better than 10%
0.70 better than 33%
78.0 better than 38%
0.93 better than 19%
49% of 473 duels better than 39%
38% of 24 situations right on the average
Nuke55
51% better than 38%
0.70 better than 23%
77.0 better than 22%
0.94 better than 16%
51% of 222 duels better than 42%
37% of 27 situations better than 42%
Inferno46
57% better than 63%
0.72 better than 42%
78.2 better than 36%
1.00 better than 38%
52% of 262 duels right on the average
58% of 19 situations better than 88%
Cache27
41% -
0.73 -
77.2 -
0.89-
47% of 101 duels -
44% of 9 situations -
Vertigo5
80% -
0.83 -
80.4 -
1.22-
64% of 28 duels -
50% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ark4sh1k plays

Across 688 matches ark4sh1k averages K/R 0.73 and ADR 80.3; the rating across the 540 rated matches is 0.98. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 9 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Inferno with a 57% win rate in 46 matches. In 170 of 528 matches the rating was 1.10 or higher (32%), in 231 it was below 0.90. In 345 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. ark4sh1k loses the most ELO on Anubis (−556 ELO, win rate 37%). Things go best in match 4 of the day (+576 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +576 ELO. Improved over the last three months: Win rate +5 pp, ELO +292. Got weaker: K/R −0.08, ADR −5.4. Unchanged in recent months: Headshots at 47%. Last 30 days: 121 matches, win rate 50%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.