aresstj

Tajikistan
Player
401 matches tracked 33 matches in 30 days
ELO ▼ 222
789
30-day peak: 1,016
Rank EU
#1,613,069
Tajikistan #5,168 in Tajikistan

How does aresstj play?

Rating 0.97 (from 240 matches) K/R 0.70 ADR 76.4 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 3

Compared with 611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly above the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 67%
Opening duels won 50%+3 pp · Ø 47% better than 71%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 45%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 87%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.94).

Headshot rate 40%−1 pp · Ø 41% better than 46%
AWP share of kills 23%+10 pp · Ø 13% better than 87%
K/D 0.93−0.01 · Ø 0.94 better than 57%
Pistol kills per match 3.2
Knife kills 19 in 401 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just above the average (12.2%).

2K rounds 12.6%+0.4 pp · Ø 12.2% better than 60%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 54%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 23x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 27%−6 pp · Ø 33% better than 16%
Utility damage per round 2.4−1.0 · Ø 3.4 better than 25%
Enemies flashed per round 0.28+0.06 · Ø 0.22 better than 67%
Deaths per round 76%+3 pp · Ø 73% better than 28%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +3 pp, ELO +59
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 75.3, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.68. Right on the average (0.68).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −473 ELO
140 matches · 41% win rate
In match 2 of the day −316 ELO
94 matches · 40% win rate
Between 12:00 and 18:00 −146 ELO, win rate 42%
On Saturdays −152 ELO, win rate 43%

aresstj loses the most ELO on Dust 2: −473 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
41% better than 22%
0.68 right on the average
74.8 better than 43%
0.94 right on the average
53% of 376 duels better than 79%
31% of 45 situations better than 38%
Mirage138
54% better than 72%
0.70 better than 61%
75.0 better than 49%
1.00 better than 72%
52% of 399 duels better than 76%
39% of 36 situations better than 58%
Inferno37
46% better than 41%
0.73 better than 73%
79.6 better than 67%
1.06 better than 86%
52% of 126 duels better than 71%
50% of 16 situations better than 75%
Ancient33
52% better than 55%
0.67 right on the average
73.7 better than 41%
0.93 better than 56%
52% of 88 duels better than 79%
50% of 14 situations better than 79%
Nuke25
48% better than 34%
0.73 better than 59%
81.5 better than 68%
0.99-
50% of 56 duels right on the average
25% of 8 situations better than 21%
Anubis22
41% better than 31%
0.78 better than 89%
85.9 better than 88%
0.98 better than 67%
51% of 91 duels better than 68%
40% of 10 situations better than 59%
Cache6
50% -
0.81 -
84.0 -
0.90-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aresstj plays

Across 401 matches aresstj averages K/R 0.70 and ADR 76.4; the rating across the 240 rated matches is 0.97. Most room to improve: Utility hit rate at 27%, better than only 16% of level 3 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Mirage with a 54% win rate in 138 matches. In 79 of 240 matches the rating was 1.10 or higher (33%), in 108 it was below 0.90. In 143 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.05. aresstj loses the most ELO on Dust 2 (−473 ELO, win rate 41%). Things go best on Mirage (+577 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +297 ELO. Improved over the last three months: Headshots +3 pp, ELO +59. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 75.3, Win rate at 48%. Last 30 days: 33 matches, win rate 39%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.