arczi_00
How does arczi_00 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 979 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so well below the average (45%).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (3.7%).
Utility and deaths
Strength7.9 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.74. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.93 (at the start 0.98). Slightly below the average (0.98).
Damage per round (ADR)
Best month: April 2026 with 86.6. Last 3 months: 77.4 (at the start 84.2). Just below the average (78.2).
Share of headshot kills
Best month: May 2026 with 43%. Last 3 months: 37% (at the start 39%). Well below the average (45%).
Matches won (win rate)
Best month: May 2026 with 100%. Last 3 months: 38% (at the start 54%). Well below the average (47%).
Best month: July 2026 with 1,402. Last 3 months: 1,314 (at the start 1,326).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
arczi_00 loses the most ELO in match 2 of the day: −41 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.80 · Nuke
- Most kills in a match: 38 · Mirage
- Longest win streak: 12 wins in a row · Anubis
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How arczi_00 plays
Across 95 matches arczi_00 averages K/R 0.70 and ADR 80.8; the rating across the 35 rated matches is 0.92. Biggest strength: Utility damage per round at 7.9, better than 98% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 6 players. Averages 15.4 kills per match with 39% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 9 of 35 matches the rating was 1.10 or higher (26%), in 17 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. arczi_00 loses the most ELO in match 2 of the day (−41 ELO, win rate 41%). Things go best on Mirage (+171 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +101 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −6.8, Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: ELO at 1,314. Last 30 days: 9 matches, win rate 33%, net ELO −66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.