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arctrus__

Turkey
Streamer
295 matches tracked 10 matches in 30 days
ELO ▼ 65
1,274
30-day peak: 1,339
Rank EU
#922,496
Turkey #40,221 in Turkey

How does arctrus__ play?

Rating 0.94 K/R 0.67 ADR 73.2 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 295 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.94−0.04 · Ø 0.98 better than 34%
Pistol kills per match 2.5
Knife kills 5 in 295 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 30x 4K, 2 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 12%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 17%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +5 pp, ELO +126
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 74.2
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: May 2026 with 0.70. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −168 ELO
66 matches · 42% win rate
On Mirage −141 ELO
25 matches · 36% win rate
Between 6:00 and 12:00 −186 ELO, win rate 42%
On Mondays −174 ELO, win rate 41%

arctrus__ loses the most ELO in match 1 of the day: −168 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
53% better than 64%
0.65 better than 18%
71.4 better than 13%
0.93 better than 27%
48% of 444 duels better than 38%
45% of 75 situations better than 73%
Ancient40
48% better than 44%
0.65 better than 20%
72.7 better than 19%
0.90 better than 25%
58% of 159 duels better than 89%
56% of 16 situations better than 88%
Anubis37
43% better than 25%
0.66 better than 22%
72.2 better than 14%
0.92 better than 24%
51% of 133 duels better than 54%
40% of 30 situations better than 58%
Inferno37
46% better than 35%
0.73 better than 66%
77.3 better than 47%
1.00 better than 61%
55% of 111 duels better than 76%
36% of 33 situations better than 47%
Mirage25
36% better than 8%
0.65 better than 20%
69.7 better than 10%
0.87 better than 13%
34% of 97 duels better than 1%
35% of 17 situations better than 43%
Nuke23
43% better than 20%
0.71 better than 43%
75.4 better than 33%
0.95 better than 35%
53% of 100 duels better than 67%
33% of 21 situations better than 34%
Cache13
54% -
0.79 -
85.2 -
1.11-
51% of 51 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arctrus__ plays

Across 295 matches arctrus__ averages K/R 0.67, ADR 73.2 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 6 players. Most room to improve: Utility damage per round at 2.3, better than only 12% of level 6 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 79 of 295 matches the rating was 1.10 or higher (27%), in 133 it was below 0.90. In 244 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: May 2026 at 0.97. arctrus__ loses the most ELO in match 1 of the day (−168 ELO, win rate 42%). Things go best on Anubis (+48 ELO, win rate 43%). Improved over the last three months: Win rate +5 pp, ELO +126. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 74.2. Last 30 days: 10 matches, win rate 30%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.