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arcofnz

Ukraine
Streamer Player Viewer

800 followers 1 stream in 30 days 8 avg. viewers last live on Nov 14, 2026

On FACEIT since 2020 417 matches tracked 105 matches in 30 days
ELO ▲ 434
3,624
30-day peak: 3,624
Rank EU ▲ 2,331 places
#942
Ukraine #74 in Ukraine
30 days · prev. #3,273 · best #942

How does arcofnz play?

Rating 1.04 (from 371 matches) K/R 0.75 ADR 81.1 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 371 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%+1 pp · Ø 53% better than 46%

Clutch

Weakness
Last one alive

31% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 31%−10 pp · Ø 41% better than 9%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (54%).

Headshot rate 68%+14 pp · Ø 54% better than 99%
AWP share of kills 9%−4 pp · Ø 13% better than 56%
K/D 1.03−0.07 · Ø 1.10 better than 14%
Pistol kills per match 3.0
Knife kills 1 in 417 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so clearly below the average (14.2%).

2K rounds 13.1%−1.1 pp · Ø 14.2% better than 16%
3K rounds 4.2%−0.2 pp · Ø 4.4% better than 30%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 59x 4K, 5 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 40%
Enemies flashed per round 0.28−0.06 · Ø 0.34 better than 28%
Deaths per round 73%+2 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +810
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.10, ADR −5.9, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.74 (at the start 0.78). Slightly below the average (0.77).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −384 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.47 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage154
55% better than 39%
0.77 better than 34%
82.8 better than 32%
1.07 better than 31%
55% of 691 duels right on the average
26% of 84 situations better than 11%
Dust 291
57% better than 46%
0.74 better than 27%
79.9 better than 24%
1.03 better than 21%
54% of 393 duels better than 47%
32% of 37 situations better than 27%
Anubis83
49% better than 24%
0.72 better than 19%
78.5 better than 20%
1.02 better than 21%
51% of 378 duels better than 32%
25% of 40 situations better than 17%
Ancient65
52% better than 27%
0.77 better than 39%
84.2 better than 46%
1.04 better than 26%
57% of 276 duels better than 66%
47% of 32 situations better than 71%
Nuke16
31% better than 1%
0.67 better than 5%
74.0 better than 7%
0.96-
55% of 47 duels right on the average
50% of 6 situations better than 75%
Inferno5
100% -
0.68 -
74.9 -
0.99-
65% of 20 duels -
0% of 1 situations -
Cache3
33% -
0.68 -
78.5 -
0.90-
71% of 7 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arcofnz plays

Across 417 matches arcofnz averages K/R 0.75 and ADR 81.1; the rating across the 371 rated matches is 1.04. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 9% of level 10 · 3,500+ ELO players. Averages 16.2 kills per match with 68% headshots. The strongest map is Dust 2 with a 57% win rate in 91 matches. In 150 of 371 matches the rating was 1.10 or higher (40%), in 137 it was below 0.90. In 337 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. Things go best on Mirage (+440 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +168 ELO. Improved over the last three months: Win rate +3 pp, ELO +810. Got weaker: K/R −0.04, Rating −0.10, ADR −5.9, Headshots −3 pp. Last 30 days: 105 matches, win rate 56%, net ELO +446.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.