arabuza

arabuza

Germany
Streamer

53 followers 30 streams in 30 days 1 avg. viewers last live on Oct 18, 2026

287 matches tracked 64 matches in 30 days

How does arabuza play?

Rating 0.95 K/R 0.69 ADR 77.0 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 12%+2 pp · Ø 10% better than 64%
K/D 0.93−0.09 · Ø 1.02 better than 21%
Pistol kills per match 2.7
Knife kills 4 in 287 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 31x 4K, 1 ace in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, ADR at 76.3
▼ Got worse
Rating −0.08, Win rate −17 pp, ELO −170

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
81 matches · 46% win rate
On Cache −53 ELO
28 matches · 50% win rate
On Tuesdays −148 ELO, win rate 43%

arabuza loses the most ELO on Ancient: −139 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.11 · Ancient
  3. Most kills in a match: 36 · Nuke
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis87
53% better than 57%
0.70 better than 32%
80.0 better than 48%
0.95 better than 25%
53% of 512 duels better than 62%
38% of 48 situations right on the average
Ancient81
46% better than 31%
0.68 better than 22%
75.7 better than 26%
0.94 better than 24%
50% of 383 duels better than 45%
44% of 39 situations better than 71%
Nuke37
65% better than 78%
0.71 better than 34%
76.4 better than 29%
0.98 better than 35%
48% of 218 duels better than 30%
33% of 12 situations better than 36%
Cache28
50% -
0.69 -
75.3 -
0.96-
44% of 133 duels -
44% of 16 situations -
Mirage21
48% better than 41%
0.75 better than 64%
80.3 better than 55%
0.99 better than 45%
48% of 124 duels better than 37%
20% of 10 situations better than 10%
Dust 212
25% -
0.70 -
77.1 -
0.95-
45% of 44 duels -
57% of 7 situations -
Inferno12
42% -
0.62 -
67.6 -
0.85-
42% of 78 duels -
50% of 4 situations -
Vertigo8
50% -
0.61 -
72.0 -
0.88-
38% of 47 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How arabuza plays

Across 287 matches arabuza averages K/R 0.69, ADR 77.0 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Nuke with a 65% win rate in 37 matches. In 87 of 287 matches the rating was 1.10 or higher (30%), in 136 it was below 0.90. In 210 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. arabuza loses the most ELO on Ancient (−139 ELO, win rate 46%). Things go best in match 3 of the day (+196 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +196 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.08, Win rate −17 pp, ELO −170. Unchanged in recent months: K/R at 0.69, ADR at 76.3. Last 30 days: 64 matches, win rate 45%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.