ar3go

Russia
Streamer

2,378 followers 4 streams in 30 days 28 avg. viewers last live on Oct 30, 2026

On FACEIT since 2023 467 matches tracked 147 matches in 30 days
ELO ▼ 120
2,245
30-day peak: 2,425
Rank EU
#121,159
Russia #34,476 in Russia

How does ar3go play?

Rating 1.03 (from 457 matches) K/R 0.74 ADR 78.5 from 467 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 457 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.00−0.03 · Ø 1.03 better than 43%
Pistol kills per match 3.1
Knife kills 15 in 467 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so right on the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 89x 4K, 11 aces in 369 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 78.6
▼ Got worse
Win rate −3 pp, ELO −84

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 467 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −318 ELO
89 matches · 45% win rate
On Tuesdays −196 ELO, win rate 41%

ar3go loses the most ELO on Dust 2: −318 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 46 · Ancient
  3. Highest rating in a match: 2.45 · Dust 2
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 467 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
52% better than 54%
0.77 better than 65%
81.5 better than 55%
1.07 better than 65%
50% of 702 duels better than 46%
27% of 79 situations better than 21%
Anubis90
46% better than 29%
0.74 right on the average
78.6 better than 38%
1.03 right on the average
51% of 432 duels right on the average
31% of 52 situations better than 33%
Dust 289
45% better than 29%
0.69 better than 29%
74.4 better than 19%
0.94 better than 22%
46% of 459 duels better than 25%
39% of 36 situations better than 52%
Ancient83
52% better than 48%
0.77 better than 65%
82.0 better than 53%
1.05 better than 59%
55% of 463 duels better than 70%
33% of 42 situations better than 36%
Nuke40
65% better than 79%
0.70 better than 27%
72.1 better than 9%
1.00 better than 35%
47% of 215 duels better than 22%
39% of 23 situations better than 52%
Inferno10
60% -
0.70 -
74.8 -
1.04-
56% of 52 duels -
33% of 3 situations -
Cache6
33% -
0.63 -
72.1 -
0.90-
30% of 30 duels -
29% of 7 situations -
Overpass4
50% -
0.74 -
76.6 -
1.09-
55% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ar3go plays

Across 467 matches ar3go averages K/R 0.74 and ADR 78.5; the rating across the 457 rated matches is 1.03. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Nuke with a 65% win rate in 40 matches. In 174 of 457 matches the rating was 1.10 or higher (38%), in 176 it was below 0.90. In 369 matches with detailed stats: 89 4Ks and 11 aces. Best month by rating: July 2026 at 1.05. ar3go loses the most ELO on Dust 2 (−318 ELO, win rate 45%). Things go best on Nuke (+167 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −84. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 78.6. Last 30 days: 147 matches, win rate 51%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.