Aqiyaqi

Denmark
Streamer
494 matches tracked 163 matches in 30 days
ELO ▲ 13
2,993
30-day peak: 3,101
Rank EU ▼ 3,079 places
#9,150
Denmark #302 in Denmark
30 days · prev. #6,071 · best #6,071

How does Aqiyaqi play?

Rating 1.03 K/R 0.74 ADR 82.5 from 494 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 494 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (447 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.1
Zeus kills3 in 494 matches
Knife kills 8 in 494 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 41%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 77x 4K, 11 aces in 447 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.6+2.6 · Ø 4.0 better than 95%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 25%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.2
= Stayed the same
Headshots at 54%, ELO at 2,993
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.77 (at the start 0.68). Just above the average (0.75).

Patterns

From the last 494 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −203 ELO
171 matches · 49% win rate
On Tuesdays +52 ELO, win rate 43%

Aqiyaqi loses the most ELO on Mirage: −203 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.52 · Ancient
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 494 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
49% better than 30%
0.73 better than 38%
81.1 better than 46%
1.01 better than 35%
49% of 807 duels better than 31%
40% of 94 situations better than 55%
Ancient130
53% right on the average
0.78 better than 62%
87.7 better than 74%
1.08 better than 59%
51% of 699 duels better than 41%
28% of 72 situations better than 23%
Nuke73
51% better than 31%
0.73 better than 31%
79.7 better than 36%
1.01 better than 28%
45% of 332 duels better than 12%
48% of 33 situations better than 70%
Inferno60
53% better than 35%
0.70 better than 17%
78.3 better than 21%
1.02 better than 22%
45% of 229 duels better than 7%
38% of 32 situations better than 44%
Cache42
55% better than 42%
0.73 better than 27%
81.3 better than 35%
1.02 better than 24%
47% of 190 duels better than 14%
44% of 27 situations better than 61%
Dust 211
55% -
0.76 -
83.0 -
1.02-
46% of 52 duels -
0% of 2 situations -
Anubis7
57% -
0.81 -
90.5 -
1.03-
56% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aqiyaqi plays

Across 494 matches Aqiyaqi averages K/R 0.74, ADR 82.5 and a rating of 1.03. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Cache with a 55% win rate in 42 matches. In 197 of 494 matches the rating was 1.10 or higher (40%), in 205 it was below 0.90. In 447 matches with detailed stats: 77 4Ks and 11 aces. Best month by rating: September 2026 at 1.20. Aqiyaqi loses the most ELO on Mirage (−203 ELO, win rate 49%). Things go best on Nuke (+268 ELO, win rate 51%). Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.2. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 54%, ELO at 2,993. Last 30 days: 163 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.