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apdogod2

Sweden
Streamer
573 matches tracked 156 matches in 30 days
ELO ▲ 316
3,030
30-day peak: 3,059
Rank EU
#8,468
Sweden #237 in Sweden
30 days · prev. #8,468 · best #8,355

How does apdogod2 play?

Rating 1.04 K/R 0.75 ADR 82.9 from 573 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 573 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (526 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.03−0.02 · Ø 1.05 better than 34%
Pistol kills per match 2.1
Zeus kills3 in 573 matches
Knife kills 9 in 573 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 94x 4K, 13 aces in 526 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 6.5+2.6 · Ø 3.9 better than 96%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 20%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +9.2
= Stayed the same
Headshots at 54%, ELO at 3,030
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.75).

Patterns

From the last 573 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −64 ELO
49 matches · 51% win rate
On Mirage −8 ELO
201 matches · 50% win rate
On Tuesdays −239 ELO, win rate 39%

apdogod2 loses the most ELO on Cache: −64 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 500 · Ancient
  4. Most kills in a match: 47 · Ancient

Maps in detail

from the last 573 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage201
50% better than 30%
0.74 better than 41%
81.6 better than 48%
1.03 better than 39%
49% of 942 duels better than 29%
36% of 117 situations better than 42%
Ancient150
51% better than 36%
0.78 better than 63%
87.7 better than 76%
1.08 better than 59%
51% of 798 duels better than 41%
33% of 81 situations better than 37%
Nuke82
50% better than 27%
0.74 better than 39%
80.5 better than 41%
1.03 better than 36%
46% of 371 duels better than 17%
48% of 42 situations better than 70%
Inferno73
55% better than 29%
0.71 better than 20%
79.3 better than 23%
1.04 better than 26%
46% of 295 duels better than 9%
37% of 41 situations better than 39%
Cache49
51% better than 23%
0.73 better than 26%
81.6 better than 37%
1.01 better than 19%
48% of 237 duels better than 20%
40% of 30 situations right on the average
Dust 211
55% -
0.76 -
83.0 -
1.02-
46% of 52 duels -
0% of 2 situations -
Anubis7
57% -
0.81 -
90.5 -
1.03-
56% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apdogod2 plays

Across 573 matches apdogod2 averages K/R 0.75, ADR 82.9 and a rating of 1.04. Biggest strength: Utility damage per round at 6.5, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Inferno with a 55% win rate in 73 matches. In 233 of 573 matches the rating was 1.10 or higher (41%), in 228 it was below 0.90. In 526 matches with detailed stats: 94 4Ks and 13 aces. Best month by rating: September 2026 at 1.20. apdogod2 loses the most ELO on Cache (−64 ELO, win rate 51%). Things go best on Nuke (+203 ELO, win rate 50%). Improved over the last three months: K/R +0.10, Rating +0.13, ADR +9.2. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 54%, ELO at 3,030. Last 30 days: 156 matches, win rate 54%, net ELO +344.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.