apchapmon

South Korea
Streamer

2 followers 1 stream in 30 days 1 avg. viewers last live on Nov 7, 2026

173 matches tracked 53 matches in 30 days
ELO ▼ 61
887
30-day peak: 1,145
Rank EU
#1,513,478
South Korea #12,526 in South Korea

How does apchapmon play?

Rating 1.07 K/R 0.77 ADR 81.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 173 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 about average weaker than most
Level 3

Compared with 579 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so well above the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 53%+6 pp · Ø 47% better than 87%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.93).

Headshot rate 39%−2 pp · Ø 41% better than 38%
AWP share of kills 21%+8 pp · Ø 13% better than 86%
K/D 1.06+0.13 · Ø 0.93 better than 92%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so well above the average (3.4%).

2K rounds 14.0%+1.6 pp · Ø 12.4% better than 88%
3K rounds 4.7%+1.3 pp · Ø 3.4% better than 93%
MVPs per match 2.3+0.3 · Ø 2.0 better than 84%
4Ks and aces 34x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.7).

Utility hit rate 32%−2 pp · Ø 34% better than 45%
Utility damage per round 1.7−2.0 · Ø 3.7 better than 12%
Enemies flashed per round 0.09−0.13 · Ø 0.22 better than 14%
Deaths per round 72%−2 pp · Ø 74% better than 75%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.3, First kills +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −52, Clutch 1v1 −16 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.68).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −196 ELO
32 matches · 34% win rate
On Dust 2 −116 ELO
40 matches · 43% win rate
Between 6:00 and 12:00 −187 ELO, win rate 38%
On Wednesdays −323 ELO, win rate 24%

apchapmon loses the most ELO in match 3 of the day: −196 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
51% better than 59%
0.77 better than 85%
81.3 better than 77%
1.07 better than 87%
52% of 279 duels better than 74%
37% of 59 situations better than 48%
Dust 240
43% better than 31%
0.72 better than 68%
77.4 better than 55%
1.00 better than 70%
56% of 160 duels better than 87%
29% of 21 situations better than 30%
Nuke19
37% better than 10%
0.85 better than 93%
87.8 better than 86%
1.18 better than 94%
46% of 74 duels better than 33%
22% of 9 situations better than 17%
Anubis18
44% better than 30%
0.89 better than 98%
90.6 better than 96%
1.27 better than 99%
65% of 62 duels better than 99%
40% of 15 situations better than 55%
Ancient14
57% -
0.74 -
80.3 -
1.03-
56% of 55 duels -
31% of 13 situations -
Inferno8
25% -
0.67 -
67.0 -
0.88-
33% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apchapmon plays

Across 173 matches apchapmon averages K/R 0.77, ADR 81.2 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 94% of level 3 players. Most room to improve: Utility damage per round at 1.7, better than only 12% of level 3 players. Averages 16.5 kills per match with 39% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 77 of 173 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 173 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. apchapmon loses the most ELO in match 3 of the day (−196 ELO, win rate 34%). Things go best on Mirage (+222 ELO, win rate 51%). Match no. 2 of the day goes best: 53% win rate, +120 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.3, First kills +4 pp. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −52, Clutch 1v1 −16 pp. Last 30 days: 53 matches, win rate 45%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.