ankkoku

Japan
Streamer
On FACEIT since 2023 200 matches tracked 123 matches in 30 days
ELO ▲ 283
1,547
30-day peak: 1,659
Rank EU
#604,317
Japan #16,207 in Japan

How does ankkoku play?

Rating 1.02 K/R 0.72 ADR 79.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 11%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.03 · Ø 1.01 better than 65%
Pistol kills per match 2.6
Knife kills 5 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 68%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 19x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.3, Win rate at 52%
▼ Got worse
Headshots −6 pp, ELO −58

Oct to Nov 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −126 ELO
34 matches · 41% win rate
On Mirage −69 ELO
47 matches · 45% win rate
On Tuesdays −41 ELO, win rate 41%

ankkoku loses the most ELO in match 3 of the day: −126 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.13 · Inferno
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 74%
0.70 better than 35%
78.0 better than 39%
1.02 better than 52%
51% of 159 duels right on the average
39% of 31 situations better than 55%
Mirage47
45% better than 29%
0.71 better than 40%
78.3 better than 42%
0.99 better than 43%
50% of 166 duels better than 47%
34% of 32 situations better than 41%
Ancient29
55% better than 64%
0.78 better than 75%
82.4 better than 64%
1.05 better than 67%
54% of 100 duels better than 70%
44% of 16 situations better than 71%
Anubis23
61% better than 83%
0.67 better than 23%
77.8 better than 37%
0.97 better than 36%
55% of 67 duels better than 75%
31% of 16 situations better than 34%
Inferno19
47% better than 32%
0.81 better than 87%
82.2 better than 64%
1.13 better than 85%
55% of 94 duels better than 75%
50% of 14 situations better than 76%
Nuke18
39% better than 8%
0.68 better than 19%
74.8 better than 17%
0.94 better than 16%
43% of 70 duels better than 12%
57% of 7 situations better than 90%
Cache11
55% -
0.76 -
82.6 -
1.05-
57% of 35 duels -
31% of 13 situations -
Overpass3
100% -
0.69 -
72.8 -
1.04-
44% of 9 duels -
33% of 3 situations -
Train3
67% -
0.83 -
82.3 -
1.18-
58% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ankkoku plays

Across 200 matches ankkoku averages K/R 0.72, ADR 79.0 and a rating of 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 11% of level 8 players. Averages 15.7 kills per match with 39% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 76 of 200 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: January 2026 at 1.06. ankkoku loses the most ELO in match 3 of the day (−126 ELO, win rate 41%). Things go best in match 4 of the day (+219 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +219 ELO. Got weaker: Headshots −6 pp, ELO −58. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.3, Win rate at 52%. Last 30 days: 123 matches, win rate 51%, net ELO +311.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.