anilovqq

Taiwan
Streamer Player

12 followers 14 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

117 matches tracked
ELO ▲ 16
2,073
30-day peak: 2,073
Rank SEA ▼ 1,506 places
#5,232
Taiwan #154 in Taiwan
30 days · prev. #3,726 · best #3,726

How does anilovqq play?

Rating 1.02 (from 60 matches) K/R 0.78 ADR 85.1 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.7
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 8x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp, ELO +100
= Stayed the same
ADR at 83.0, Win rate at 56%
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
30 matches · 37% win rate
On Dust 2 −37 ELO
28 matches · 50% win rate
On Thursdays −64 ELO, win rate 38%

anilovqq loses the most ELO in match 2 of the day: −123 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Most kills in a match: 35 · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 91%
0.74 right on the average
81.9 better than 57%
0.96 better than 28%
47% of 102 duels better than 28%
20% of 10 situations better than 8%
Dust 228
50% better than 44%
0.77 better than 67%
84.7 better than 70%
0.96 better than 26%
45% of 69 duels better than 19%
40% of 5 situations better than 54%
Anubis17
47% better than 35%
0.81 better than 81%
88.7 better than 85%
1.09-
47% of 43 duels better than 27%
0% of 3 situations better than 1%
Ancient12
42% -
0.77 -
88.0 -
1.01-
60% of 30 duels -
75% of 4 situations -
Cache8
50% -
0.88 -
95.5 -
1.17-
64% of 11 duels -
0% of 1 situations -
Nuke6
50% -
0.85 -
84.7 -
1.29-
62% of 29 duels -
29% of 7 situations -
Inferno3
33% -
0.71 -
74.4 -
0.98-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anilovqq plays

Across 117 matches anilovqq averages K/R 0.78 and ADR 85.1; the rating across the 60 rated matches is 1.02. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 23 of 60 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. anilovqq loses the most ELO in match 2 of the day (−123 ELO, win rate 37%). Things go best on Mirage (+358 ELO, win rate 65%). Match no. 1 of the day goes best: 64% win rate, +309 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, ELO +100. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 83.0, Win rate at 56%. Last 30 days: 2 matches, win rate 50%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.