Angieee5

Poland
Streamer

45,287 followers 23 streams in 30 days 29 avg. viewers last live on Nov 12, 2026

544 matches tracked 104 matches in 30 days

How does Angieee5 play?

Rating 0.91 K/R 0.66 ADR 69.1 from 544 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 544 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (429 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 0.89−0.15 · Ø 1.04 better than 4%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.5%).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 11%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 58x 4K, 3 aces in 429 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +238
= Stayed the same
K/R at 0.65, Rating at 0.90
▼ Got worse
ADR −4.3

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 544 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −201 ELO
55 matches · 42% win rate
On Cache −142 ELO
56 matches · 48% win rate
Between 12:00 and 18:00 −260 ELO, win rate 30%
On Sundays −307 ELO, win rate 42%

Angieee5 loses the most ELO on Nuke: −201 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 32 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 544 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
56% better than 65%
0.67 better than 16%
69.8 better than 5%
0.93 better than 15%
49% of 766 duels better than 34%
45% of 73 situations better than 71%
Ancient132
50% better than 39%
0.64 better than 7%
68.2 better than 2%
0.87 better than 5%
48% of 560 duels better than 31%
46% of 65 situations better than 72%
Dust 2112
54% better than 56%
0.67 better than 15%
70.3 better than 5%
0.94 better than 16%
52% of 440 duels right on the average
27% of 52 situations better than 19%
Cache56
48% better than 34%
0.64 better than 16%
70.4 better than 11%
0.88 better than 12%
46% of 243 duels better than 21%
19% of 21 situations better than 10%
Nuke55
42% better than 11%
0.65 better than 7%
65.4 better than 1%
0.92 better than 8%
53% of 143 duels better than 53%
48% of 25 situations better than 71%
Vertigo10
60% -
0.73 -
71.8 -
1.01-
44% of 39 duels -
33% of 3 situations -
Anubis8
38% -
0.68 -
71.8 -
0.96-
32% of 25 duels -
33% of 3 situations -
Inferno6
33% -
0.55 -
55.5 -
0.74-
43% of 23 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Angieee5 plays

Across 544 matches Angieee5 averages K/R 0.66, ADR 69.1 and a rating of 0.91. Most room to improve: Damage per round (ADR) at 69.1, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Vertigo with a 60% win rate in 10 matches. In 132 of 544 matches the rating was 1.10 or higher (24%), in 271 it was below 0.90. In 429 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: July 2026 at 0.93. Angieee5 loses the most ELO on Nuke (−201 ELO, win rate 42%). Things go best on Dust 2 (+207 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +72 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +238. Got weaker: ADR −4.3. Unchanged in recent months: K/R at 0.65, Rating at 0.90. Last 30 days: 104 matches, win rate 54%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.