angelkacs

Poland
Streamer

LIVE 266 watching now97,840 followers 26 streams in 30 days 394 avg. viewers

FACEIT verified FACEIT verified 472 matches tracked 109 matches in 30 days

How does angelkacs play?

Rating 1.02 (from 471 matches) K/R 0.73 ADR 79.3 from 472 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 464 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.0 from the last 464
Knife kills 12 in 464 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 6 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +239
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.4, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Clearly below the average (0.75).

Patterns

From the last 464 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −160 ELO
61 matches · 49% win rate
From match 5 of the day −160 ELO
135 matches · 50% win rate
Between 0:00 and 6:00 −66 ELO, win rate 48%
On Sundays −228 ELO, win rate 41%

angelkacs loses the most ELO on Nuke: −160 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.75 · Inferno
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 464 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
60% better than 78%
0.74 better than 43%
80.7 better than 44%
1.03 better than 42%
50% of 462 duels better than 38%
40% of 50 situations better than 55%
Dust 286
52% better than 43%
0.72 better than 33%
77.9 better than 30%
1.00 better than 28%
53% of 391 duels better than 55%
29% of 31 situations better than 23%
Ancient73
56% better than 58%
0.71 better than 27%
79.0 better than 32%
0.98 better than 24%
57% of 268 duels better than 76%
38% of 39 situations right on the average
Anubis64
52% better than 41%
0.74 better than 45%
79.9 better than 41%
1.02 better than 37%
48% of 287 duels better than 27%
56% of 32 situations better than 86%
Nuke61
49% better than 27%
0.73 better than 31%
78.9 better than 30%
1.03 better than 33%
46% of 284 duels better than 16%
30% of 27 situations better than 28%
Cache53
60% better than 61%
0.73 better than 28%
78.4 better than 23%
1.00 better than 21%
52% of 235 duels better than 39%
39% of 33 situations better than 48%
Inferno25
56% better than 42%
0.84 better than 73%
88.8 better than 67%
1.19 better than 69%
57% of 121 duels better than 60%
38% of 13 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How angelkacs plays

Across 472 matches angelkacs averages K/R 0.73 and ADR 79.3; the rating across the 471 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 101 matches. In 174 of 464 matches the rating was 1.10 or higher (38%), in 190 it was below 0.90. In 368 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. angelkacs loses the most ELO on Nuke (−160 ELO, win rate 49%). Things go best in match 2 of the day (+626 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +626 ELO. Improved over the last three months: ELO +239. Got weaker: K/R −0.06, Rating −0.07, ADR −5.4, Win rate −3 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 109 matches, win rate 57%, net ELO +350.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.