andronerokok

South Korea
Streamer Player Viewer

17 followers 3 streams in 30 days 4 avg. viewers last live on Nov 8, 2026

On FACEIT since 2024 225 matches tracked 107 matches in 30 days
ELO ▲ 236
1,476
30-day peak: 1,520
Rank EU
#664,420
South Korea #7,296 in South Korea

How does andronerokok play?

Rating 1.01 K/R 0.75 ADR 81.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just above the average (46%).

Headshot rate 47%+1 pp · Ø 46% better than 54%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 2.4
Zeus kills6 in 225 matches
Knife kills 11 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 33x 4K, 5 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 32%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 37%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
Whether andronerokok is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 204 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.80
JulAugSepOctNov

Best month: July 2026 with 0.84.

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −247 ELO
53 matches · 45% win rate
On Mirage −39 ELO
66 matches · 50% win rate
On Mondays −305 ELO, win rate 25%

andronerokok loses the most ELO in match 2 of the day: −247 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 1.98 · Anubis
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% right on the average
0.73 better than 54%
79.8 better than 53%
0.96 better than 35%
45% of 288 duels better than 22%
24% of 21 situations better than 16%
Nuke40
58% better than 65%
0.76 better than 66%
81.0 better than 59%
1.02 better than 55%
46% of 162 duels better than 29%
38% of 24 situations better than 47%
Anubis38
47% better than 38%
0.74 better than 62%
80.5 better than 56%
0.99 better than 48%
53% of 197 duels better than 69%
18% of 22 situations better than 10%
Ancient35
49% better than 46%
0.81 better than 89%
86.7 better than 86%
1.11 better than 88%
60% of 162 duels better than 94%
13% of 16 situations better than 7%
Dust 224
50% right on the average
0.71 better than 43%
78.1 better than 40%
0.97 better than 37%
46% of 101 duels better than 26%
33% of 18 situations better than 40%
Inferno11
64% -
0.75 -
78.0 -
0.99-
51% of 43 duels -
50% of 2 situations -
Cache8
38% -
0.81 -
87.8 -
1.08-
39% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andronerokok plays

Across 225 matches andronerokok averages K/R 0.75, ADR 81.2 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 7 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 77 of 225 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 207 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: July 2026 at 1.22. andronerokok loses the most ELO in match 2 of the day (−247 ELO, win rate 45%). Things go best on Nuke (+103 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +227 ELO. Last 30 days: 107 matches, win rate 52%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.