AncientCS2

Estonia
Streamer

334 followers 3 streams in 30 days 8 avg. viewers last live on Nov 10, 2026

On FACEIT since 2019 397 matches tracked 95 matches in 30 days
ELO ▲ 138
2,908
30-day peak: 2,998
Rank EU ▼ 3,961 places
#12,968
Estonia #156 in Estonia
30 days · prev. #9,007 · best #9,007

How does AncientCS2 play?

Rating 1.02 K/R 0.71 ADR 77.7 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 397 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.6
Zeus kills1 in 397 matches
Knife kills 7 in 397 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 38x 4K, 1 ace in 324 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +64
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 78.1
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −218 ELO
50 matches · 44% win rate
On Mirage −154 ELO
119 matches · 53% win rate
On Fridays +3 ELO, win rate 41%

AncientCS2 loses the most ELO on Nuke: −218 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.83 · Cache
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 53 · Inferno

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
53% right on the average
0.74 better than 43%
80.0 better than 41%
1.04 better than 45%
52% of 491 duels right on the average
45% of 85 situations better than 71%
Dust 277
52% better than 42%
0.72 better than 34%
77.6 better than 28%
1.05 better than 45%
51% of 307 duels better than 43%
36% of 56 situations better than 43%
Ancient74
46% better than 24%
0.70 better than 23%
79.5 better than 34%
1.00 better than 30%
51% of 307 duels better than 43%
48% of 48 situations better than 73%
Nuke50
44% better than 14%
0.66 better than 9%
71.3 better than 7%
0.96 better than 15%
47% of 169 duels better than 19%
38% of 21 situations better than 45%
Inferno41
56% better than 42%
0.70 better than 17%
78.7 better than 22%
1.05 better than 29%
56% of 163 duels better than 55%
29% of 34 situations better than 25%
Cache28
68% better than 84%
0.72 better than 24%
76.0 better than 15%
1.03 better than 27%
56% of 110 duels better than 59%
35% of 26 situations better than 37%
Anubis8
38% -
0.62 -
71.6 -
0.90-
42% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AncientCS2 plays

Across 397 matches AncientCS2 averages K/R 0.71, ADR 77.7 and a rating of 1.02. Biggest strength: Utility damage per round at 5.4, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Cache with a 68% win rate in 28 matches. In 148 of 397 matches the rating was 1.10 or higher (37%), in 143 it was below 0.90. In 324 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. AncientCS2 loses the most ELO on Nuke (−218 ELO, win rate 44%). Things go best on Dust 2 (+282 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, +156 ELO. Improved over the last three months: ELO +64. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 78.1. Last 30 days: 95 matches, win rate 53%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.