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anal1xx

South Korea
Player
230 matches tracked 40 matches in 30 days
ELO ▲ 277
1,542
30-day peak: 1,542
Rank EU
#608,489
South Korea #7,161 in South Korea

How does anal1xx play?

Rating 1.01 (from 180 matches) K/R 0.72 ADR 76.1 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 82%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.06+0.05 · Ø 1.01 better than 71%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 61%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +401
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 77.3, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.78. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
74 matches · 51% win rate
On Dust 2 −3 ELO
53 matches · 53% win rate
On Tuesdays −65 ELO, win rate 39%

anal1xx loses the most ELO on Mirage: −7 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.21 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 41 · Overpass

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 51%
0.74 right on the average
79.3 better than 43%
1.00 better than 43%
50% of 151 duels better than 46%
49% of 47 situations better than 77%
Dust 253
53% better than 58%
0.70 better than 35%
73.6 better than 16%
1.02 right on the average
50% of 110 duels better than 47%
37% of 41 situations better than 48%
Anubis40
50% right on the average
0.73 right on the average
74.7 better than 20%
1.03 better than 58%
54% of 54 duels better than 68%
43% of 23 situations better than 62%
Ancient37
51% better than 53%
0.74 better than 57%
79.4 better than 46%
1.08 better than 79%
60% of 47 duels better than 91%
37% of 30 situations better than 49%
Inferno13
54% -
0.70 -
71.3 -
0.95-
71% of 14 duels -
25% of 8 situations -
Nuke8
50% -
0.55 -
62.0 -
0.86-
50% of 28 duels -
100% of 1 situations -
Overpass4
75% -
0.75 -
75.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How anal1xx plays

Across 230 matches anal1xx averages K/R 0.72 and ADR 76.1; the rating across the 180 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 66 of 180 matches the rating was 1.10 or higher (37%), in 71 it was below 0.90. In 134 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. anal1xx loses the most ELO on Mirage (−7 ELO, win rate 51%). Things go best on Ancient (+308 ELO, win rate 51%). Match no. 3 of the day goes best: 57% win rate, +189 ELO. Improved over the last three months: Win rate +4 pp, ELO +401. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 77.3, Headshots at 53%. Last 30 days: 40 matches, win rate 60%, net ELO +249.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.