amyysak

Czech Republic
Streamer Player Viewer
240 matches tracked 35 matches in 30 days

How does amyysak play?

Rating 0.94 (from 190 matches) K/R 0.67 ADR 77.8 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.91−0.09 · Ø 1.00 better than 10%
Pistol kills per match 2.8
Knife kills 1 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 31%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 16x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +198
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 78.9, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −216 ELO
41 matches · 29% win rate
In match 2 of the day −132 ELO
56 matches · 43% win rate
Between 0:00 and 6:00 −303 ELO, win rate 41%
On Thursdays −148 ELO, win rate 34%

amyysak loses the most ELO on Dust 2: −216 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 27%
0.64 better than 11%
74.4 better than 20%
0.88 better than 8%
43% of 225 duels better than 12%
43% of 23 situations better than 65%
Anubis45
51% better than 47%
0.69 better than 27%
81.2 better than 55%
0.97 better than 31%
47% of 175 duels better than 27%
43% of 21 situations better than 65%
Dust 241
29% better than 1%
0.63 better than 8%
74.5 better than 20%
0.88 better than 8%
45% of 130 duels better than 19%
62% of 13 situations better than 95%
Ancient38
63% better than 83%
0.72 better than 40%
83.6 better than 64%
1.02 better than 48%
53% of 169 duels better than 61%
50% of 14 situations better than 77%
Inferno26
69% better than 89%
0.74 better than 45%
82.0 better than 50%
1.04 better than 42%
55% of 89 duels better than 57%
71% of 7 situations better than 98%
Nuke15
67% better than 77%
0.63 better than 5%
75.6 better than 20%
0.84-
48% of 42 duels better than 28%
50% of 6 situations better than 77%
Overpass5
40% -
0.48 -
62.7 -
0.52-
25% of 4 duels -
0% of 1 situations -
Vertigo3
33% -
0.70 -
71.2 -
0.88-
40% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amyysak plays

Across 240 matches amyysak averages K/R 0.67 and ADR 77.8; the rating across the 190 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.94, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 52 of 190 matches the rating was 1.10 or higher (27%), in 90 it was below 0.90. In 126 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. amyysak loses the most ELO on Dust 2 (−216 ELO, win rate 29%). Things go best on Inferno (+169 ELO, win rate 69%). Match no. 3 of the day goes best: 58% win rate, +99 ELO. Improved over the last three months: Win rate +6 pp, ELO +198. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 78.9, Headshots at 50%. Last 30 days: 35 matches, win rate 46%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.