AmpFPS

USA
Streamer Player Viewer
125 matches tracked Follow on Twitch
ELO
1,808
Peak across recorded matches: 1,808
Rank NA ▲ 1,486 places
#8,087 #4,873 in US
30 days · before #9,573 · best #8,087

How does AmpFPS play?

Rating 1.21 (from 15 matches) K/R 0.81 ADR 87.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 15 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
ClutcherMulti-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 62% no comparison

Clutch

Last one alive
Clutch 1v1 won 42% no comparison
Clutch 1v2 won 41% no comparison
Clutch kills per match 2.7 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 65%
AWP share of kills 16% no comparison
K/D 1.15+0.14 better than 90%
Pistol kills per match 3.0 from the last 115

Impact

Strength
Damage and big rounds
Rounds with 2K 12.5% no comparison
Rounds with 3K 6.1% no comparison
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 5x 4K, 1 ace in 15 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35% no comparison
Utility damage per round 3.9 no comparison
Enemies flashed per round 0.09 no comparison
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.84.

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +22 ELO, win rate 45%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Ancient
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 70%
0.83 better than 89%
90.1 better than 91%
1.28-
62% of 122 duels better than 96%
43% of 21 situations better than 66%
Ancient26
73% better than 97%
0.89 better than 97%
91.9 better than 93%
1.10-
59% of 126 duels better than 89%
22% of 23 situations better than 14%
Anubis24
54% better than 57%
0.81 better than 84%
86.5 better than 80%
1.53-
65% of 123 duels better than 98%
35% of 20 situations better than 44%
Dust 211
64% -
0.75 -
81.8 -
0.81-
49% of 55 duels -
29% of 7 situations -
Inferno11
27% -
0.74 -
77.9 -
1.52-
47% of 47 duels -
50% of 6 situations -
Nuke6
17% -
0.76 -
82.7 -
0.90-
64% of 33 duels -
50% of 2 situations -
Cache5
60% -
0.79 -
85.3 -
1.72-
47% of 19 duels -
25% of 4 situations -
Overpass5
60% -
0.88 -
95.2 -
-
56% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AmpFPS plays

Across 125 matches AmpFPS averages K/R 0.81 and ADR 87.0; the rating across the 15 rated matches is 1.21. Biggest strength: K/D at 1.15. That is better than 90% of players on level 9. On average 18.1 kills per match, 51% of them headshots. The strongest map is Ancient with a 73% win rate in 26 matches. In 8 of 15 matches the rating was 1.10 or higher (53%), in 4 it was below 0.90. In 15 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 1.21. Things go best on Ancient (+218 ELO, win rate 73%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.