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How does AmazeiGT play?

K/R 0.82 ADR 84.6 from 126 matches
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
K/D 1.14+0.12 · Ø 1.02 better than 87%
Pistol kills per match 3.6
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

MVPs per match 2.7+0.4 · Ø 2.3 better than 88%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −196 ELO
25 matches · 40% win rate
In match 2 of the day −41 ELO
23 matches · 48% win rate
Between 6:00 and 12:00 −175 ELO, win rate 42%
On Mondays −60 ELO, win rate 45%

AmazeiGT loses the most ELO in match 1 of the day: −196 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 41 · Inferno

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke25
64% better than 75%
0.97 better than 99%
95.4 better than 96%
-
-
-
Anubis19
58% better than 69%
0.80 better than 79%
82.8 better than 60%
-
-
-
Ancient18
50% right on the average
0.77 better than 65%
86.9 better than 79%
-
-
-
Inferno18
44% better than 22%
0.88 better than 94%
86.5 better than 75%
-
-
-
Mirage17
53% better than 59%
0.73 better than 48%
80.2 better than 49%
-
-
-
Dust 216
44% better than 26%
0.68 better than 23%
72.8 better than 12%
-
-
-
Overpass12
58% -
0.82 -
83.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AmazeiGT plays

Biggest strength: K/D at 1.14, better than 87% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 7% of level 9 players. Averages 17.9 kills per match with 39% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. AmazeiGT loses the most ELO in match 1 of the day (−196 ELO, win rate 40%). Things go best from match 5 of the day (+20 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +20 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.