aLxB_
LIVE 158 followers 1 stream in 30 days 5 avg. viewers last live on Sep 27, 2026
How does aLxB_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Weakness0.7 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
AverageExactly 3 kills in 2.4% of rounds and so well below the average (4.1%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.00. Last 3 months: 0.91 (at the start 1.00). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 85.4. Last 3 months: 75.0 (at the start 83.0). Clearly below the average (80.4).
Share of headshot kills
Best month: May 2026 with 53%. Last 3 months: 53% (at the start 48%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 55% (at the start 45%). Well above the average (49%).
Best month: August 2026 with 2,177. Last 3 months: 2,148 (at the start 1,795).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 13%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aLxB_ loses the most ELO in match 2 of the day: −399 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Ancient
- Most kills in a match: 35 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How aLxB_ plays
Across 254 matches aLxB_ averages K/R 0.74 and ADR 82.1; the rating across the 100 rated matches is 0.97. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Overpass with a 64% win rate in 11 matches. In 34 of 100 matches the rating was 1.10 or higher (34%), in 45 it was below 0.90. In 31 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. aLxB_ loses the most ELO in match 2 of the day (−399 ELO, win rate 38%). Things go best in match 4 of the day (+267 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +267 ELO. Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +353. Got weaker: K/R −0.09, Rating −0.09, ADR −8.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.