altercados

Argentina
Streamer
81 matches tracked

How does altercados play?

K/R 0.71 ADR 73.3 from 81 matches
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so clearly above the average (0.97).

Headshot rate 39%−4 pp · Ø 43% better than 29%
K/D 1.07+0.10 · Ø 0.97 better than 92%

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

MVPs per match 2.0−0.1 · Ø 2.1 better than 47%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Deaths per round 67%−6 pp · Ø 73% better than 98%

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 72%
0.71 better than 58%
73.9 better than 34%
-
-
-
Dust 216
25% better than 2%
0.71 better than 61%
70.7 better than 19%
-
-
-
Ancient8
38% -
0.67 -
67.5 -
-
-
-
Inferno8
63% -
0.79 -
82.7 -
-
-
-
Nuke7
86% -
0.78 -
79.8 -
-
-
-
Overpass3
0% -
0.48 -
63.5 -
-
-
-
Train3
33% -
0.68 -
75.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How altercados plays

Biggest strength: Deaths per round at just 67% (lower is better), better than 98% of level 4 players. Averages 14.6 kills per match with 39% headshots. The strongest map is Mirage with a 54% win rate in 35 matches.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.