allphacs

allphacs

Russia
Streamer

56 followers 1 stream in 30 days 1 avg. viewers last live on Sep 29, 2026

249 matches tracked 17 matches in 30 days

How does allphacs play?

Rating 0.87 (from 229 matches) K/R 0.62 ADR 71.3 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 36%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 44%−6 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 88%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 42%−4 pp · Ø 46% better than 34%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.87−0.12 · Ø 0.99 better than 13%
Pistol kills per match 2.7
Knife kills 10 in 249 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.9%−2.0 pp · Ø 12.9% better than 8%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 3%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 0 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp, ELO +180
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 71.2, Headshots at 42%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.62 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −174 ELO
48 matches · 35% win rate
On Dust 2 −85 ELO
83 matches · 45% win rate
On Tuesdays −42 ELO, win rate 43%

allphacs loses the most ELO in match 2 of the day: −174 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
45% better than 33%
0.61 better than 6%
70.3 better than 8%
0.86 better than 8%
42% of 288 duels better than 11%
40% of 50 situations better than 60%
Anubis58
52% better than 56%
0.60 better than 7%
70.1 better than 6%
0.84 better than 9%
42% of 204 duels better than 17%
42% of 24 situations better than 60%
Ancient44
41% better than 22%
0.64 better than 13%
75.7 better than 29%
0.88 better than 14%
51% of 204 duels better than 59%
35% of 23 situations better than 42%
Mirage27
63% better than 91%
0.66 better than 25%
72.6 better than 22%
0.94 better than 34%
47% of 91 duels better than 35%
59% of 17 situations better than 92%
Inferno23
65% better than 90%
0.59 better than 8%
68.6 better than 11%
0.84 better than 11%
38% of 61 duels better than 5%
56% of 9 situations better than 88%
Nuke11
64% -
0.64 -
73.0 -
0.93-
63% of 30 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allphacs plays

Across 249 matches allphacs averages K/R 0.62 and ADR 71.3; the rating across the 229 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 6 players. Most room to improve: 3K rounds at 2.4%, better than only 3% of level 6 players. Averages 13.7 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 23 matches. In 46 of 229 matches the rating was 1.10 or higher (20%), in 133 it was below 0.90. In 187 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. allphacs loses the most ELO in match 2 of the day (−174 ELO, win rate 35%). Things go best in match 4 of the day (+45 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +45 ELO. Improved over the last three months: Win rate +3 pp, ELO +180. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 71.2, Headshots at 42%. Last 30 days: 17 matches, win rate 18%, net ELO −269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.