ALIENONE9

Poland
Player
239 matches tracked 58 matches in 30 days
ELO ▲ 146
1,530
30-day peak: 1,694
Rank EU
#595,051
Poland #39,469 in Poland

How does ALIENONE9 play?

Rating 0.97 (from 177 matches) K/R 0.74 ADR 83.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 177 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 92%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.93−0.06 · Ø 0.99 better than 26%
Pistol kills per match 2.6
Knife kills 6 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 78%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 95%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 21x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 80%+7 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.8, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp, ELO −99

Sep to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −126 ELO
48 matches · 44% win rate
On Inferno −106 ELO
25 matches · 44% win rate
Between 6:00 and 12:00 −7 ELO, win rate 46%
On Mondays −119 ELO, win rate 40%

ALIENONE9 loses the most ELO from match 5 of the day: −126 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.94 · Cache
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
45% better than 29%
0.76 better than 69%
84.0 better than 73%
0.98 better than 43%
52% of 256 duels better than 60%
44% of 16 situations better than 70%
Anubis32
47% better than 32%
0.73 better than 56%
83.2 better than 73%
0.92 better than 23%
58% of 198 duels better than 87%
13% of 15 situations better than 3%
Cache32
63% -
0.81 -
90.8 -
1.07-
43% of 132 duels -
38% of 8 situations -
Dust 231
42% better than 25%
0.70 better than 41%
78.3 better than 45%
0.92 better than 20%
45% of 121 duels better than 23%
17% of 12 situations better than 7%
Ancient27
63% better than 85%
0.75 better than 64%
85.2 better than 75%
0.98 better than 46%
49% of 104 duels better than 36%
56% of 9 situations better than 87%
Nuke26
62% better than 70%
0.80 better than 74%
87.2 better than 78%
1.12 better than 75%
48% of 111 duels better than 30%
31% of 13 situations better than 34%
Inferno25
44% better than 23%
0.65 better than 24%
72.4 better than 21%
0.83 better than 6%
39% of 121 duels better than 7%
100% of 3 situations better than 99%
Overpass6
67% -
0.71 -
79.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ALIENONE9 plays

Across 239 matches ALIENONE9 averages K/R 0.74 and ADR 83.1; the rating across the 177 rated matches is 0.97. Biggest strength: Rounds with first kill at 15%, better than 96% of level 7 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 7 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 59 of 177 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. ALIENONE9 loses the most ELO from match 5 of the day (−126 ELO, win rate 44%). Things go best in match 3 of the day (+325 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +325 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.8, Headshots +3 pp. Got weaker: Win rate −12 pp, ELO −99. Last 30 days: 58 matches, win rate 53%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.