alfacs2

Sweden
Streamer Player

43 followers 11 streams in 30 days 3 avg. viewers last live on Nov 1, 2026

269 matches tracked 75 matches in 30 days

How does alfacs2 play?

Rating 1.06 (from 167 matches) K/R 0.75 ADR 80.1 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.04−0.01 · Ø 1.05 better than 44%
Pistol kills per match 3.1
Knife kills 2 in 269 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 37x 4K, 5 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +5.7
= Stayed the same
Headshots at 56%, Win rate at 52%
▼ Got worse
ELO −316

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.77 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −253 ELO
29 matches · 34% win rate
In match 3 of the day −187 ELO
40 matches · 38% win rate
Between 12:00 and 18:00 −125 ELO, win rate 36%
On Saturdays −229 ELO, win rate 45%

alfacs2 loses the most ELO in match 4 of the day: −253 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.33 · Cache

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
57% better than 68%
0.76 better than 56%
82.3 better than 55%
1.05 better than 53%
54% of 263 duels better than 64%
23% of 26 situations better than 12%
Ancient45
44% better than 19%
0.74 better than 43%
79.7 better than 36%
1.05 right on the average
49% of 160 duels better than 30%
45% of 22 situations better than 69%
Anubis44
55% better than 56%
0.71 better than 31%
75.7 better than 19%
1.01 better than 36%
51% of 78 duels better than 45%
58% of 12 situations better than 90%
Inferno25
48% better than 24%
0.80 better than 61%
82.7 better than 44%
1.13 better than 57%
52% of 102 duels better than 34%
25% of 8 situations better than 22%
Nuke24
46% better than 21%
0.76 right on the average
79.9 better than 36%
1.08 better than 59%
52% of 58 duels right on the average
33% of 6 situations better than 35%
Dust 222
45% better than 24%
0.67 better than 14%
72.1 better than 9%
0.91 better than 9%
38% of 65 duels better than 2%
33% of 9 situations better than 37%
Cache14
71% -
0.85 -
91.0 -
1.24-
61% of 66 duels -
33% of 6 situations -
Overpass5
20% -
0.63 -
72.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How alfacs2 plays

Across 269 matches alfacs2 averages K/R 0.75 and ADR 80.1; the rating across the 167 rated matches is 1.06. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 70 of 167 matches the rating was 1.10 or higher (42%), in 55 it was below 0.90. In 167 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.19. alfacs2 loses the most ELO in match 4 of the day (−253 ELO, win rate 34%). Things go best in match 2 of the day (+446 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +446 ELO. Improved over the last three months: K/R +0.06, ADR +5.7. Got weaker: ELO −316. Unchanged in recent months: Headshots at 56%, Win rate at 52%. Last 30 days: 75 matches, win rate 45%, net ELO −247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.