alex_immo

alex_immo

Germany
Player

2,973 followers 4 streams in 30 days 25 avg. viewers last live on Sep 22, 2026

246 matches tracked

How does alex_immo play?

Rating 1.06 (from 10 matches) K/R 0.75 ADR 79.8 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 40% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (10 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 40% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 3% no comparison
K/D 1.12+0.10 · Ø 1.02 better than 87%
Pistol kills per match 3.4
Knife kills 4 in 246 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.2% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 2x 4K, 0 aces in 10 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31% no comparison
Utility damage per round 4.6 no comparison
Enemies flashed per round 0.58 no comparison
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
Whether alex_immo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 229 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.83.

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −193 ELO
28 matches · 32% win rate
In match 1 of the day −151 ELO
58 matches · 43% win rate
Between 6:00 and 12:00 −128 ELO, win rate 43%
On Saturdays −128 ELO, win rate 43%

alex_immo loses the most ELO on Mirage: −193 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
54% better than 65%
0.82 better than 87%
86.7 better than 80%
1.21-
60% of 103 duels better than 92%
50% of 20 situations better than 82%
Anubis42
48% better than 43%
0.76 better than 65%
81.8 better than 55%
-
43% of 21 duels better than 13%
40% of 10 situations better than 59%
Ancient36
47% better than 38%
0.75 better than 65%
79.3 better than 46%
1.21-
61% of 59 duels better than 94%
30% of 10 situations better than 32%
Mirage28
32% better than 4%
0.77 better than 69%
83.7 better than 69%
0.81-
46% of 26 duels better than 24%
50% of 6 situations better than 80%
Inferno24
63% better than 83%
0.67 better than 31%
74.3 better than 29%
0.64-
55% of 11 duels better than 72%
-
Cache19
63% -
0.75 -
78.1 -
-
40% of 5 duels -
0% of 3 situations -
Overpass8
63% -
0.91 -
91.2 -
-
50% of 12 duels -
50% of 2 situations -
Nuke7
57% -
0.83 -
92.2 -
-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How alex_immo plays

Across 246 matches alex_immo averages K/R 0.75 and ADR 79.8; the rating across the 10 rated matches is 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 3 of 10 matches the rating was 1.10 or higher (30%), in 3 it was below 0.90. In 10 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. alex_immo loses the most ELO on Mirage (−193 ELO, win rate 32%). Things go best from match 5 of the day (+327 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, +301 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.