akulestia

Bulgaria
Streamer
268 matches tracked

How does akulestia play?

Rating 1.00 (from 218 matches) K/R 0.72 ADR 78.7 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 32x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 80.4, Headshots at 59%
▼ Got worse
Win rate −5 pp, ELO −60

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
38 matches · 47% win rate
In match 4 of the day −16 ELO
31 matches · 39% win rate
On Fridays −89 ELO, win rate 38%

akulestia loses the most ELO on Ancient: −104 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Reached level 10 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Highest rating in a match: 2.32 · Overpass

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 38%
0.71 better than 36%
77.0 better than 30%
0.96 better than 27%
52% of 235 duels better than 55%
33% of 27 situations better than 35%
Dust 263
51% better than 46%
0.73 better than 44%
78.5 better than 37%
0.99 better than 34%
50% of 212 duels better than 43%
38% of 29 situations right on the average
Anubis43
58% better than 69%
0.79 better than 72%
83.3 better than 61%
1.09 better than 68%
54% of 166 duels better than 65%
36% of 28 situations better than 47%
Ancient38
47% better than 35%
0.69 better than 24%
78.8 better than 35%
0.93 better than 17%
52% of 141 duels right on the average
20% of 10 situations better than 10%
Inferno25
60% better than 68%
0.73 better than 45%
80.6 better than 47%
1.06 better than 59%
57% of 74 duels better than 78%
67% of 6 situations better than 98%
Nuke8
25% -
0.70 -
79.4 -
0.96-
26% of 19 duels -
33% of 3 situations -
Cache7
29% -
0.72 -
75.0 -
1.01-
60% of 15 duels -
100% of 1 situations -
Overpass3
33% -
0.88 -
101.4 -
2.32-
-
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akulestia plays

Across 268 matches akulestia averages K/R 0.72 and ADR 78.7; the rating across the 218 rated matches is 1.00. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 84 of 218 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 153 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. akulestia loses the most ELO on Ancient (−104 ELO, win rate 47%). Things go best on Inferno (+103 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +93 ELO. Got weaker: Win rate −5 pp, ELO −60. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 80.4, Headshots at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.