akkgodd

Moldova
Streamer
413 matches tracked 48 matches in 30 days

How does akkgodd play?

Rating 1.24 (from 239 matches) K/R 0.87 ADR 90.5 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 215 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
ClutcherAWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 97%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 3.7 from the last 377
Knife kills 4 in 377 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 95%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 57x 4K, 6 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.1, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −194

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.92. Last 3 months: 0.90 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
38 matches · 42% win rate
In match 3 of the day −93 ELO
71 matches · 44% win rate
On Saturdays −61 ELO, win rate 42%

akkgodd loses the most ELO in match 4 of the day: −143 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Mirage
  2. Highest rating in a match: 2.46 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 42%
0.96 better than 98%
98.8 better than 97%
1.33 better than 98%
64% of 457 duels better than 97%
37% of 51 situations better than 47%
Anubis83
58% better than 69%
0.93 better than 98%
98.4 better than 98%
1.27 better than 96%
59% of 276 duels better than 87%
25% of 40 situations better than 21%
Ancient62
48% better than 37%
0.95 better than 99%
96.0 better than 96%
1.30 better than 98%
59% of 201 duels better than 86%
44% of 25 situations better than 67%
Dust 253
45% better than 26%
0.83 better than 85%
87.6 better than 79%
1.13 better than 77%
46% of 171 duels better than 22%
42% of 24 situations better than 61%
Inferno19
42% better than 14%
0.84 better than 78%
89.2 better than 74%
1.53-
50% of 30 duels better than 33%
33% of 3 situations better than 40%
Nuke14
36% -
0.81 -
84.6 -
1.07-
43% of 28 duels -
29% of 7 situations -
Vertigo7
86% -
0.85 -
92.3 -
1.21-
60% of 67 duels -
55% of 22 situations -
Cache4
25% -
0.96 -
98.9 -
1.48-
65% of 20 duels -
100% of 1 situations -
Overpass3
67% -
0.96 -
107.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How akkgodd plays

Across 413 matches akkgodd averages K/R 0.87 and ADR 90.5; the rating across the 239 rated matches is 1.24. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 61% headshots. The strongest map is Anubis with a 58% win rate in 83 matches. In 142 of 215 matches the rating was 1.10 or higher (66%), in 42 it was below 0.90. In 165 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: June 2026 at 1.35. akkgodd loses the most ELO in match 4 of the day (−143 ELO, win rate 42%). Things go best in match 1 of the day (+376 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +376 ELO. Improved over the last three months: K/R +0.04, ADR +4.1, Win rate +4 pp. Got weaker: Headshots −3 pp, ELO −194. Last 30 days: 48 matches, win rate 65%, net ELO +143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.