akitora666

KR
Streamer
393 matches tracked 140 matches in 30 days Follow on Twitch
ELO ▲ 183
3,312
30-day peak: 3,524
Rank EU ▼ 553 places
#2,117 #30 in KR
30 days · before #1,564 · best #1,564

How does akitora666 play?

Rating 0.98 (from 146 matches) K/R 0.75 ADR 82.1 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 20%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 79%
AWP share of kills 3%−8 pp better than 19%
K/D 1.02−0.01 better than 42%
Pistol kills per match 2.7 from the last 392
Knife kills 8 in 392 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 40x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.39+0.09 better than 75%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +113
= Stayed the same
K/R at 0.74, ADR at 80.7, Headshots at 56%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 392 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −344 ELO
127 matches · 52% wins
On Nuke −166 ELO
41 matches · 44% wins
With elzier on the team no ELO value
70 matches · 47% wins

akitora666 loses the most ELO on Mirage: −344 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
52% level
0.71 better than 33%
79.5 better than 43%
0.96–
50% of 466 duels better than 40%
40% of 47 situations better than 54%
Ancient85
62% better than 79%
0.81 better than 79%
86.0 better than 70%
0.92–
54% of 323 duels better than 64%
26% of 27 situations better than 24%
Dust 253
51% better than 44%
0.75 better than 55%
83.8 better than 66%
1.10–
48% of 193 duels better than 30%
38% of 29 situations level
Anubis50
56% better than 62%
0.76 better than 54%
81.8 better than 52%
0.92–
53% of 199 duels better than 55%
33% of 24 situations better than 34%
Nuke41
44% better than 21%
0.73 better than 33%
78.2 better than 30%
1.07–
40% of 144 duels better than 4%
23% of 13 situations better than 14%
Cache23
61% –
0.79 –
82.9 –
0.81–
49% of 86 duels –
46% of 13 situations –
Inferno10
80% –
0.82 –
88.9 –
0.86–
62% of 61 duels –
0% of 4 situations –
Overpass3
0% –
0.81 –
85.4 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How akitora666 plays

Across 393 matches akitora666 averages K/R 0.75 and ADR 82.1; the rating across the 146 rated matches is 0.98. Biggest strength: Headshot rate at 56%. That is better than 79% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 18% of players on level 10. On average 16.6 kills per match, 56% of them headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 43 of 146 matches the rating was 1.10 or higher (29%), in 65 it was below 0.90. In 177 matches with detailed stats: 40 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. akitora666 loses the most ELO on Mirage (−344 ELO, win rate 52%). Things go best on Ancient (+258 ELO, win rate 62%). Improved over the last three months: ELO +113. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Headshots at 56%, Win rate at 55%. Last 30 days: 140 matches, win rate 52%, ELO balance +128.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.