akaloloo

Germany
Streamer
332 matches tracked
ELO ▲ 25
1,517
30-day peak: 1,517
Rank EU
#634,514
Germany #17,526 in Germany

How does akaloloo play?

Rating 0.78 (from 177 matches) K/R 0.56 ADR 63.6 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 177 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.79 K/D and so well below the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.79−0.20 · Ø 0.99 better than 2%
Pistol kills per match 2.0
Knife kills 1 in 332 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 10.5%−2.5 pp · Ø 13.0% better than 3%
3K rounds 1.8%−2.0 pp · Ø 3.8% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 6x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 21%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 47%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.60, ADR at 65.8, Win rate at 58%
▼ Got worse
Headshots −2 pp, ELO −313

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.55
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.61. Last 3 months: 0.60 (at the start 0.59). Well below the average (0.72).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −221 ELO
60 matches · 33% win rate
On Dust 2 −108 ELO
94 matches · 46% win rate
Between 12:00 and 18:00 −107 ELO, win rate 40%
On Thursdays −65 ELO, win rate 41%

akaloloo loses the most ELO in match 3 of the day: −221 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 1.73 · Dust 2
  3. Most kills in a match: 30 · Anubis
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
46% better than 35%
0.52 better than 1%
61.8 better than 1%
0.73 better than 1%
37% of 138 duels better than 3%
40% of 20 situations better than 58%
Mirage59
47% better than 38%
0.55 better than 1%
63.0 better than 1%
0.79 better than 2%
46% of 111 duels better than 26%
42% of 24 situations better than 63%
Anubis50
52% better than 54%
0.56 better than 2%
62.6 better than 1%
0.75 better than 1%
34% of 92 duels better than 1%
33% of 18 situations better than 40%
Ancient46
67% better than 91%
0.59 better than 3%
64.5 better than 2%
0.84 better than 7%
44% of 61 duels better than 22%
36% of 22 situations better than 47%
Inferno23
43% better than 24%
0.52 better than 1%
63.2 better than 2%
0.77-
38% of 39 duels better than 5%
27% of 11 situations better than 29%
Overpass21
48% -
0.61 -
67.8 -
0.94-
50% of 2 duels -
-
Cache20
45% -
0.57 -
68.1 -
0.76-
50% of 42 duels -
0% of 6 situations -
Nuke9
56% -
0.56 -
63.6 -
0.87-
56% of 18 duels -
75% of 4 situations -
Vertigo6
50% -
0.75 -
70.3 -
1.04-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akaloloo plays

Across 332 matches akaloloo averages K/R 0.56 and ADR 63.6; the rating across the 177 rated matches is 0.78. Most room to improve: Rating at 0.78, better than only 1% of level 7 players. Averages 12.2 kills per match with 41% headshots. The strongest map is Ancient with a 67% win rate in 46 matches. In 19 of 177 matches the rating was 1.10 or higher (11%), in 124 it was below 0.90. In 127 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 0.90. akaloloo loses the most ELO in match 3 of the day (−221 ELO, win rate 33%). Things go best in match 2 of the day (+261 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +261 ELO. Got weaker: Headshots −2 pp, ELO −313. Unchanged in recent months: K/R at 0.60, ADR at 65.8, Win rate at 58%. Last 30 days: 8 matches, win rate 63%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.