aiMcs_

United Kingdom
Streamer

3,428 followers 26 streams in 30 days 37 avg. viewers last live on Nov 11, 2026

FACEIT verified FACEIT verified 454 matches tracked 93 matches in 30 days
ELO ▼ 273
2,841
30-day peak: 3,118
Rank EU ▼ 12,064 places
#16,771
United Kingdom #297 in United Kingdom
30 days · prev. #4,707 · best #4,707

How does aiMcs_ play?

Rating 1.11 K/R 0.80 ADR 85.7 from 454 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 454 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (399 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.9
Knife kills 11 in 454 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 97x 4K, 9 aces in 399 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 77%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 84.1, Headshots at 59%, Win rate at 51%, ELO at 2,841
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 454 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −506 ELO
83 matches · 45% win rate
In match 1 of the day −387 ELO
95 matches · 45% win rate
On Tuesdays −306 ELO, win rate 43%

aiMcs_ loses the most ELO on Mirage: −506 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.50 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 454 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient140
59% better than 68%
0.84 better than 83%
90.9 better than 85%
1.16 better than 81%
57% of 994 duels better than 76%
43% of 82 situations better than 61%
Dust 2115
48% better than 29%
0.77 better than 58%
83.6 better than 59%
1.05 better than 45%
52% of 518 duels right on the average
36% of 61 situations better than 43%
Mirage83
45% better than 18%
0.79 better than 67%
82.7 better than 55%
1.10 better than 66%
52% of 341 duels right on the average
34% of 44 situations better than 37%
Anubis81
52% better than 41%
0.79 better than 69%
83.4 better than 60%
1.09 better than 61%
53% of 395 duels better than 54%
43% of 35 situations better than 61%
Inferno34
56% better than 42%
0.83 better than 69%
84.0 better than 44%
1.20 better than 71%
46% of 161 duels better than 10%
38% of 16 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How aiMcs_ plays

Across 454 matches aiMcs_ averages K/R 0.80, ADR 85.7 and a rating of 1.11. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Ancient with a 59% win rate in 140 matches. In 217 of 454 matches the rating was 1.10 or higher (48%), in 138 it was below 0.90. In 399 matches with detailed stats: 97 4Ks and 9 aces. Best month by rating: August 2026 at 1.16. aiMcs_ loses the most ELO on Mirage (−506 ELO, win rate 45%). Things go best on Ancient (+308 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +232 ELO. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.79, ADR at 84.1, Headshots at 59%, Win rate at 51%, ELO at 2,841. Last 30 days: 93 matches, win rate 44%, net ELO −321.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.