agvnii

Barbados
Streamer

1 follower 2 streams in 30 days 2 avg. viewers last live on Nov 4, 2026

On FACEIT since 2024 490 matches tracked 227 matches in 30 days

How does agvnii play?

Rating 0.93 K/R 0.68 ADR 78.2 from 490 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 490 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.92−0.11 · Ø 1.03 better than 15%
Pistol kills per match 2.4
Knife kills 3 in 490 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 57x 4K, 3 aces in 490 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 92%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether agvnii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 490 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 490 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −165 ELO
59 matches · 44% win rate
On Ancient −104 ELO
134 matches · 51% win rate
Between 0:00 and 6:00 +86 ELO, win rate 46%
On Tuesdays −208 ELO, win rate 48%

agvnii loses the most ELO on Nuke: −165 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 45 · Ancient
  5. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 490 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
55% better than 63%
0.68 better than 23%
77.1 better than 30%
0.93 better than 19%
45% of 750 duels better than 17%
40% of 109 situations better than 57%
Ancient134
51% better than 48%
0.67 better than 17%
79.3 better than 38%
0.91 better than 13%
47% of 710 duels better than 25%
33% of 67 situations better than 39%
Inferno71
56% better than 59%
0.70 better than 25%
81.5 better than 44%
0.97 better than 24%
50% of 253 duels better than 33%
31% of 48 situations better than 32%
Nuke59
44% better than 18%
0.71 better than 35%
80.9 better than 47%
0.96 better than 27%
44% of 251 duels better than 13%
33% of 33 situations better than 37%
Cache47
60% -
0.63 -
71.7 -
0.90-
44% of 190 duels -
46% of 28 situations -
Anubis3
67% -
0.81 -
83.8 -
1.21-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agvnii plays

Across 490 matches agvnii averages K/R 0.68, ADR 78.2 and a rating of 0.93. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 47 matches. In 137 of 490 matches the rating was 1.10 or higher (28%), in 254 it was below 0.90. In 490 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. agvnii loses the most ELO on Nuke (−165 ELO, win rate 44%). Things go best on Mirage (+447 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, +236 ELO. Last 30 days: 227 matches, win rate 51%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.