agro_orzel

Poland
Streamer Player
291 matches tracked 106 matches in 30 days
ELO ▼ 323
986
30-day peak: 1,366
Rank EU
#1,382,059
Poland #107,554 in Poland

How does agro_orzel play?

Rating 1.06 K/R 0.78 ADR 84.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 291 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

Level 4

Compared with 975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 74%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 49%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 17%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.03+0.05 · Ø 0.98 better than 83%
Pistol kills per match 2.8
Zeus kills19 in 291 matches
Knife kills 8 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.8%+1.1 pp · Ø 12.7% better than 82%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 96%
MVPs per match 2.4+0.2 · Ø 2.2 better than 87%
4Ks and aces 60x 4K, 11 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 3.4−0.3 · Ø 3.7 better than 44%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 58%
Deaths per round 76%+3 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, Rating +0.10, ADR +6.2
= Stayed the same
Win rate at 45%
▼ Got worse
Headshots −6 pp, ELO −270

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −197 ELO
45 matches · 33% win rate
On Ancient −172 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −211 ELO, win rate 39%
On Tuesdays −153 ELO, win rate 30%

agro_orzel loses the most ELO in match 3 of the day: −197 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 13 wins in a row · Nuke
  3. Highest rating in a match: 2.64 · Dust 2
  4. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
43% better than 29%
0.77 better than 81%
82.7 better than 78%
1.06 better than 81%
53% of 397 duels better than 76%
27% of 64 situations better than 24%
Dust 259
53% better than 66%
0.78 better than 89%
83.9 better than 84%
1.08 better than 88%
51% of 277 duels better than 66%
45% of 29 situations better than 72%
Anubis53
42% better than 30%
0.83 better than 97%
90.1 better than 94%
1.12 better than 96%
51% of 280 duels better than 59%
40% of 30 situations better than 59%
Ancient38
42% better than 31%
0.76 better than 79%
85.9 better than 86%
1.03 better than 78%
47% of 163 duels better than 42%
53% of 15 situations better than 84%
Nuke29
41% better than 16%
0.70 better than 41%
77.3 better than 45%
0.93 better than 30%
43% of 151 duels better than 16%
36% of 11 situations better than 45%
Inferno16
44% better than 28%
0.79 better than 94%
88.1 better than 93%
1.06 better than 87%
51% of 85 duels better than 63%
14% of 7 situations better than 6%
Cache5
60% -
0.88 -
96.7 -
1.21-
56% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agro_orzel plays

Across 291 matches agro_orzel averages K/R 0.78, ADR 84.7 and a rating of 1.06. Biggest strength: 3K rounds at 5.1%, better than 96% of level 4 players. Most room to improve: Headshot rate at 36%, better than only 17% of level 4 players. Averages 17.1 kills per match with 36% headshots. The strongest map is Dust 2 with a 53% win rate in 59 matches. In 129 of 291 matches the rating was 1.10 or higher (44%), in 98 it was below 0.90. In 284 matches with detailed stats: 60 4Ks and 11 aces. Best month by rating: September 2026 at 1.11. agro_orzel loses the most ELO in match 3 of the day (−197 ELO, win rate 33%). Things go best in match 4 of the day (+100 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +100 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +6.2. Got weaker: Headshots −6 pp, ELO −270. Unchanged in recent months: Win rate at 45%. Last 30 days: 106 matches, win rate 42%, net ELO −326.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.