Agit0

Germany
Streamer
239 matches tracked 38 matches in 30 days
ELO ▼ 103
1,964
30-day peak: 2,168
Rank EU
#271,552
Germany #7,517 in Germany

How does Agit0 play?

Rating 0.93 (from 106 matches) K/R 0.69 ADR 76.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 20%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.3
Knife kills 5 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.3%).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 5%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 9x 4K, 0 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.28).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.06, ADR −5.1, Win rate −10 pp, ELO −110

Sep to Nov 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.64
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.80. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −117 ELO
26 matches · 38% win rate
On Ancient −37 ELO
39 matches · 46% win rate
Between 6:00 and 12:00 −126 ELO, win rate 38%
On Fridays −122 ELO, win rate 39%

Agit0 loses the most ELO in match 3 of the day: −117 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke
  4. Reached level 10 · Overpass
  5. Most kills in a match: 34 · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 66%
0.65 better than 14%
73.2 better than 17%
0.91 better than 15%
35% of 77 duels better than 1%
45% of 20 situations better than 72%
Dust 244
50% right on the average
0.74 better than 55%
83.0 better than 64%
1.04 better than 57%
42% of 60 duels better than 11%
42% of 12 situations better than 60%
Ancient39
46% better than 32%
0.64 better than 10%
70.8 better than 8%
0.92 better than 20%
47% of 68 duels better than 27%
55% of 11 situations better than 87%
Inferno36
50% better than 39%
0.71 better than 40%
80.4 better than 48%
0.89 better than 11%
49% of 73 duels better than 35%
36% of 11 situations better than 48%
Nuke22
64% better than 79%
0.76 better than 53%
84.7 better than 65%
0.92-
58% of 26 duels better than 79%
67% of 3 situations better than 96%
Anubis18
33% better than 7%
0.62 better than 7%
70.0 better than 6%
0.90-
61% of 28 duels better than 93%
33% of 9 situations better than 38%
Overpass8
88% -
0.84 -
90.9 -
-
-
-
Cache4
50% -
0.62 -
66.4 -
0.97-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Agit0 plays

Across 239 matches Agit0 averages K/R 0.69 and ADR 76.9; the rating across the 106 rated matches is 0.93. Biggest strength: Utility hit rate at 46%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.1 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 30 of 106 matches the rating was 1.10 or higher (28%), in 47 it was below 0.90. In 93 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. Agit0 loses the most ELO in match 3 of the day (−117 ELO, win rate 38%). Things go best on Mirage (+196 ELO, win rate 54%). Got weaker: K/R −0.06, ADR −5.1, Win rate −10 pp, ELO −110. Unchanged in recent months: Headshots at 43%. Last 30 days: 38 matches, win rate 45%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.