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Aged_Gameboy

USA
Streamer Player Viewer

178 followers 1 stream in 30 days 6 avg. viewers last live on Nov 9, 2026

115 matches tracked

How does Aged_Gameboy play?

Rating 0.99 (from 47 matches) K/R 0.81 ADR 85.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 46 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 55%+17 pp · Ø 38% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.09 · Ø 0.99 better than 82%
Pistol kills per match 3.0 from the last 114
Knife kills 3 in 114 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 78%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 37%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 6x 4K, 0 aces in 39 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.26).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 13%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 8%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +102
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −10.8, Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.75 (at the start 0.87). Slightly above the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −7 ELO
22 matches · 41% win rate
On Tuesdays +105 ELO, win rate 45%

Aged_Gameboy loses the most ELO in match 2 of the day: −7 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 92%
0.86 better than 94%
91.6 better than 93%
1.19-
57% of 72 duels better than 85%
60% of 5 situations better than 94%
Nuke15
40% better than 12%
0.85 better than 88%
92.1 better than 90%
0.71-
54% of 24 duels better than 64%
-
Ancient14
36% -
0.76 -
78.9 -
0.77-
45% of 29 duels -
0% of 1 situations -
Dust 213
46% -
0.81 -
83.7 -
1.05-
52% of 29 duels -
100% of 2 situations -
Anubis12
58% -
0.77 -
79.8 -
1.11-
56% of 45 duels -
100% of 2 situations -
Cache12
25% -
0.84 -
89.8 -
1.04-
44% of 32 duels -
0% of 1 situations -
Inferno8
63% -
0.63 -
71.5 -
0.76-
50% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aged_Gameboy plays

Across 115 matches Aged_Gameboy averages K/R 0.81 and ADR 85.9; the rating across the 47 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 2.5, better than only 13% of level 7 players. Averages 17.9 kills per match with 56% headshots. The strongest map is Mirage with a 65% win rate in 37 matches. In 17 of 46 matches the rating was 1.10 or higher (37%), in 20 it was below 0.90. In 39 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.84. Aged_Gameboy loses the most ELO in match 2 of the day (−7 ELO, win rate 41%). Things go best on Mirage (+262 ELO, win rate 65%). Improved over the last three months: ELO +102. Got weaker: K/R −0.12, ADR −10.8, Headshots −4 pp, Win rate −11 pp. Last 30 days: 9 matches, win rate 44%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.