aFtigod

USA
Streamer
462 matches tracked 125 matches in 30 days
ELO ▲ 66
2,778
30-day peak: 3,012
Rank EU ▼ 11,794 places
#21,097
USA #479 in USA
30 days · prev. #9,303 · best #8,220

How does aFtigod play?

Rating 1.02 (from 412 matches) K/R 0.73 ADR 77.5 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 412 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (402 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 26%+14 pp · Ø 12% better than 91%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.8
Zeus kills1 in 462 matches
Knife kills 14 in 462 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 63x 4K, 9 aces in 402 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, ADR +4.9, Win rate +14 pp, ELO +367
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.09, Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.75).

Patterns

From the last 462 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −189 ELO
129 matches · 45% win rate
In match 3 of the day +150 ELO
54 matches · 43% win rate
Between 6:00 and 12:00 −150 ELO, win rate 43%

aFtigod loses the most ELO on Dust 2: −189 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.53 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 462 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage195
52% better than 43%
0.73 better than 38%
77.4 better than 28%
1.02 better than 39%
52% of 951 duels right on the average
45% of 85 situations better than 71%
Dust 2129
45% better than 21%
0.74 better than 43%
78.8 better than 34%
1.03 better than 39%
50% of 701 duels better than 37%
43% of 46 situations better than 63%
Nuke53
49% better than 26%
0.73 better than 31%
76.0 better than 19%
1.05 better than 39%
55% of 205 duels better than 59%
26% of 23 situations better than 20%
Anubis39
56% better than 56%
0.73 better than 40%
77.5 better than 28%
1.04 better than 44%
48% of 203 duels better than 26%
35% of 20 situations better than 40%
Inferno22
59% right on the average
0.69 better than 14%
78.0 better than 19%
1.00 better than 18%
52% of 96 duels better than 32%
40% of 10 situations right on the average
Cache18
50% better than 30%
0.72 better than 23%
78.4 better than 23%
0.96 better than 12%
54% of 84 duels right on the average
43% of 7 situations better than 58%
Ancient5
40% -
0.60 -
67.0 -
0.87-
53% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aFtigod plays

Across 462 matches aFtigod averages K/R 0.73 and ADR 77.5; the rating across the 412 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 159 of 412 matches the rating was 1.10 or higher (39%), in 161 it was below 0.90. In 402 matches with detailed stats: 63 4Ks and 9 aces. Best month by rating: June 2026 at 1.16. aFtigod loses the most ELO on Dust 2 (−189 ELO, win rate 45%). Things go best on Mirage (+340 ELO, win rate 52%). Improved over the last three months: K/R +0.07, ADR +4.9, Win rate +14 pp, ELO +367. Got weaker: Rating −0.09, Headshots −4 pp. Last 30 days: 125 matches, win rate 50%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.