aetheralchemistt

Russia
Streamer

LIVE 1 watching now3 streams in 30 days 1 avg. viewers

On FACEIT since 2016 168 matches tracked 86 matches in 30 days
ELO ▲ 110
1,184
30-day peak: 1,398
Rank EU
#1,032,243
Russia #291,515 in Russia

How does aetheralchemistt play?

Rating 1.14 K/R 0.82 ADR 89.9 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 168 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Deals serious damage
More damage per round than the level 5 average. Higher headshot rate than the level 5 average.
DamageHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 5

Compared with 901 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 50%−1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (44%).

Headshot rate 56%+12 pp · Ø 44% better than 96%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.14+0.13 · Ø 1.01 better than 96%
Pistol kills per match 4.5
Knife kills 1 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 87%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 98%
MVPs per match 2.5+0.2 · Ø 2.3 better than 90%
4Ks and aces 31x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 74%
Enemies flashed per round 0.43+0.19 · Ø 0.24 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.06, ADR +7.8, ELO +112
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.85 (at the start 0.76). Well above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −301 ELO
38 matches · 29% win rate
Between 12:00 and 18:00 −131 ELO, win rate 41%
On Saturdays −156 ELO, win rate 33%

aetheralchemistt loses the most ELO on Mirage: −301 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 3.18 · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 64%
0.91 better than 99%
99.3 better than 99%
1.25 better than 98%
56% of 237 duels better than 83%
48% of 29 situations better than 79%
Mirage38
29% better than 4%
0.78 better than 82%
85.2 better than 83%
1.03 better than 68%
50% of 195 duels better than 54%
53% of 17 situations better than 86%
Ancient26
58% better than 72%
0.70 better than 44%
81.0 better than 63%
1.04 better than 76%
42% of 101 duels better than 16%
29% of 24 situations better than 24%
Inferno18
39% better than 13%
0.89 better than 99%
95.4 better than 97%
1.25 better than 99%
52% of 99 duels better than 62%
44% of 18 situations better than 69%
Anubis15
53% better than 58%
0.76 better than 75%
83.3 better than 77%
1.09 better than 86%
38% of 69 duels better than 4%
17% of 6 situations better than 7%
Nuke11
64% -
0.74 -
82.2 -
1.08-
52% of 65 duels -
43% of 7 situations -
Cache9
44% -
0.86 -
91.6 -
1.21-
44% of 43 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aetheralchemistt plays

Across 168 matches aetheralchemistt averages K/R 0.82, ADR 89.9 and a rating of 1.14. Biggest strength: 3K rounds at 5.7%, better than 98% of level 5 players. Averages 17.6 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 90 of 168 matches the rating was 1.10 or higher (54%), in 50 it was below 0.90. In 144 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.30. aetheralchemistt loses the most ELO on Mirage (−301 ELO, win rate 29%). Things go best on Dust 2 (+170 ELO, win rate 54%). Match no. 3 of the day goes best: 57% win rate, +38 ELO. Improved over the last three months: K/R +0.09, Rating +0.06, ADR +7.8, ELO +112. Got weaker: Headshots −7 pp, Win rate −8 pp. Last 30 days: 86 matches, win rate 47%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.