aerodexx_
LIVE 362 followers 3 streams in 30 days 1 avg. viewers last live on Oct 10, 2026
How does aerodexx_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 811 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (9%).
Clutch
Average28% of 1v1s won and so clearly below the average (37%).
Weapons and aim
Average1.10 K/D and so clearly above the average (0.93).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (12.4%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (34%).
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Inferno
- Most kills in a match: 40 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How aerodexx_ plays
Across 42 matches aerodexx_ averages K/R 0.75, ADR 87.8 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 87.8, better than 98% of level 3 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 3 players. Averages 16.1 kills per match with 34% headshots. In 21 of 42 matches the rating was 1.10 or higher (50%), in 14 it was below 0.90. In 28 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 28 matches, win rate 39%, net ELO −100.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.